Azure Latch Karasu & Otoya Update Guide – Codes, Logs

The latest Azure Latch update has finally arrived, bringing two highly anticipated Blue Lock characters to the game. The Double Assassin update introduces Karasu and Otoya as fully playable styles while also delivering balance changes, new MVPs, additional customization options, and several gameplay improvements.

This update significantly impacts the current meta, especially for players who enjoy off-ball movement, interceptions, and team-oriented playstyles. Alongside the new styles, multiple existing characters received buffs, nerfs, and new abilities that could shake up ranked matches.

Karasu Style

Karasu joins Azure Latch as a versatile midfielder capable of disrupting opponents while creating scoring opportunities for teammates.

His kit revolves around stealing possession, controlling enemy movement, and distributing the ball efficiently across the field.

Wing-Arm Block

Wing-Arm Block allows Karasu to briefly stop nearby opponents before knocking them backward. The move can affect up to two enemies at once, making it useful during defensive situations or when creating space.

Corvine Feint

Corvine Feint is Karasu’s dribbling ability. He performs several stepovers before dashing forward.

If Karasu makes contact with an opponent during the dash, he can push off them to gain additional distance. The move also includes a hidden parry mechanic that activates if he is tackled shortly after casting.

Raven Relay

Raven Relay is an autopass ability that sends the ball directly to a selected teammate.

The move becomes faster when used immediately after stealing possession. It also features a special parry interaction where Karasu can intercept a tackle attempt before completing the pass.

Dive Bomb Assault

Dive Bomb Assault is a curved shot that bends from right to left.

Unlike many shooting abilities, it can be used both on and off the ball. Players can also activate a special Flow version while the ball is airborne above Karasu.

Silent Steal

Silent Steal serves as Karasu’s primary defensive tool.

When used on the ground, he quickly sprints forward to steal possession or collect a loose ball.

When activated in the air, Karasu performs a chest trap that knocks the ball forward before reclaiming possession. A unique Flow cutscene can also be triggered through the aerial version.

Karasu Flows

Karasu comes with two separate Flow states:

  • On-Ball Flow
  • Off-Ball Flow

These Flow modes enhance different aspects of his gameplay and allow him to adapt to multiple situations.

Karasu Goal Method

Karasu’s Goal Method is one of the most unique abilities introduced in Azure Latch.

When activated in the attacking half, he gains a complete view of the offensive area before launching a powerful pass toward a chosen teammate. The receiving player immediately gains access to their Ultimate Shot, creating a high-probability scoring opportunity.

Otoya Style

Otoya enters Azure Latch as an off-ball specialist focused on stealth, positioning, and sudden attacks.

His kit rewards intelligent movement and timing rather than direct confrontations.

Invisibility

Otoya can briefly become invisible while off the ball.

The effect ends whenever he uses another move or touches the ball. This ability allows players to reposition without drawing attention.

Shuriken Shot

When Otoya has possession, Shuriken Shot launches a camera-controlled strike.

The shot gains additional power if activated with proper timing before release.

Kusarigama Slash

When off the ball, the same skill becomes Kusarigama Slash.

Otoya rushes forward before jumping into a volley attempt. Players can reactivate the move during the run to perform an earlier strike.

Stealthy Steps

Stealthy Steps allows Otoya to weave around opponents while off the ball.

The ability can bypass up to three defenders before granting an additional dash. If Otoya reaches the ball during the follow-up dash, he automatically gains possession.

A special Flow cutscene can also be activated under certain aerial conditions.

Tiki-Taka Style

Tiki-Taka Style supports quick passing combinations.

Without the ball, Otoya runs forward and automatically passes to a nearby teammate upon contact.

With possession, the move becomes a curved autopass.

Shadow Steps

Shadow Steps functions as another evasive tool.

It can be used both on and off the ball to bypass nearby opponents. Certain versions of the move can also briefly stun defenders.

Otoya Flows

Otoya features two distinct Flow states:

  • Intercept Flow
  • Off-Ball Flow

The Intercept Flow activates around airborne balls and nearby opponents.

The Off-Ball Flow focuses on movement and positioning around teammates carrying possession.

Center of the World

Center of the World serves as Otoya’s signature awakening ability.

The move has several variants depending on nearby teammates, opponents, and ball position. It can be used as a powerful strike, interception tool, or possession-stealing attack complete with unique cutscenes.

Character Changes

Several existing styles received updates alongside the release of Karasu and Otoya.

Barou

Barou received a completely new Overtime Awakening.

Isagi

Twin Guns has been removed and replaced by the new Reflex Shot skill.

Gagamaru

Gagamaru gained Wild Instincts, an off-ball diving move that can cancel standard diving animations.

Aiku

Aiku received a new Goalbox Flow inspired by his defensive moments in Blue Lock.

Players can now begin running inside the penalty area without requiring possession conditions. The flow also grants access to the goalkeeper barrier.

Kunigami

Dark Horse received visual and animation improvements.

Sae

Sae’s Magic Passing becomes significantly stronger during Flow.

Opponents attempting interceptions can be temporarily stopped, similar to the Blue Lock U-20 match scene.

Balance Changes

Chigiri Adjustments

Chigiri received several notable nerfs.

  • Non-Stop Dribble Flow Variant removed.
  • Golden Zone can no longer be repeatedly chained off-ball.
  • Golden Zone usage is more restricted overall.

However, Mach Cut-In now grants invulnerability frames during the shot animation, making it more reliable when finishing.

Hiori Improvements

Hiori was one of the biggest winners of this patch.

Key improvements include:

  • Counter frames added to Glacial Cut.
  • Link Up no longer has endlag.
  • First Touch Shot activation window increased.
  • Passback timing adjusted for greater control.
  • Cryo Frame can now be activated during more actions.
  • Frost Pass can be volleyed.

Skill Builder Additions

Two new blocks have been added:

  • Loop Block
  • Style Check Block

Additional improvements include automatic scrolling while dragging blocks and fixes for overlapping block properties.

Jersey Expansion

The update completely reworks the jersey system.

New additions include:

  • France Kit
  • BLXI Away Kit
  • First Selection Jerseys
  • Team White
  • Team Red

New MVPs

Free MVPs:

  • Otoya
  • Karasu
  • Kiyora’s Appraisal
  • Sae’s Focus

Limited MVP:

  • Hakari vs Kashimo

New Emotes

Players can unlock several new emotes and animations.

New additions include:

  • Otoya Jump
  • Rin Pushups
  • Kwik Flip
  • Get In The Car! (Limited)

Territory and Jumpstyle emotes also received new music tracks.

Update Codes

Redeem the following codes for free rewards:

DOUBLEASSASSINS

Rewards:

  • 15,000 Cash
  • 15,000 Yen

SORRYFORDELAYAGAIN

Rewards:

  • 15,000 Cash
  • 15,000 Yen

Meta Impact

The Double Assassin update appears to push Azure Latch toward a more tactical and team-focused meta.

Karasu offers elite passing, interceptions, and support utility, making him one of the strongest midfield options in the game.

Otoya excels at positioning and off-ball pressure, giving aggressive attackers a completely new playstyle to master.

Meanwhile, buffs to Hiori, Aiku, and Sae further encourage coordinated team play, while Chigiri’s nerfs slightly reduce the dominance of pure speed-focused strategies.

This version is structured as a full update guide rather than simple patch notes, making it suitable for a gaming website article.