Crafting is the backbone of survival in Arc Raiders. Every weapon mod, utility gadget, and piece of refined tech you use in the field starts its life on a workbench — often after hours of scavenging across dangerous ruins.
This guide breaks down all 57 lootable recipes available in the Tech Test (excluding mastery unlocks and Traveling Tinkerer skill tree crafts). You’ll find where they’re made, what materials you’ll need, and whether they come from loot, mastery, or events.
Arc Raiders Crafting Recipes Guide – Required Materials
Component Refining Recipes
These are the foundation of nearly every advanced craft. Without them, you won’t be building any serious weaponry.
| Recipe | Workbench | Crafting Recipe | Source |
|---|---|---|---|
| Advanced Electrical Components | Refiner III | 1x ARC Circuitry + 1x Electrical Components | Loot / Harvester Event |
| Advanced Mechanical Components | Refiner III | 1x ARC Motion Core + 1x Mechanical Components | Loot / Harvester Event |
| ARC Circuitry | Refiner II | Unknown | Loot |
| Mechanical Components | Loot base resource | Common material used in early weapon crafting | N/A |
| Mod Components | Refiner III | 1x ARC Motion Core + 1x Mechanical Components | Loot / Harvester Event |
| Power Rod | Refiner III | 1x ARC Circuitry + 1x Electrical Components | Loot / Harvester Event |
| Light Gun Parts / Medium Gun Parts / Shotgun Parts / Heavy Gun Parts | Refiner II | 2x Simple Gun Parts + 8x Rubber Parts | Loot |
Tip: Always refine your spare gun parts — these advanced components gate most Weapon Bench III builds.
Weapon Attachments & Mods
Your guns are only as good as the mods you slap on them. Attachments tweak recoil, reloads, and handling — essential for surviving high-tier ARC patrols.
| Recipe | Workbench | Crafting Recipe | Source |
|---|---|---|---|
| Angled Grip II | Weapon Bench II | Unknown | Loot |
| Angled Grip III | Weapon Bench III | Unknown | Loot / Battlepass |
| Compensator II / III | Weapon Bench II–III | Unknown | Loot / Battlepass |
| Extended Light Magazine II | Weapon Bench II | 1x Mechanical Components + 1x Steel Spring | Loot |
| Extended Light Magazine III | Weapon Bench III | 1x Mod Components + 6x Steel Spring | Loot |
| Extended Medium Magazine II / III | Weapon Bench II–III | Same as Light variant | Loot |
| Extended Shotgun Magazine II / III | Weapon Bench II–III | Same as above | Loot |
| Muzzle Brake II / III | Weapon Bench II–III | II: 1x Mechanical Components + 1x Wires / III: Unknown | Loot |
| Silencer I / II / III | Weapon Bench II–III | I: 1x Mechanical Components + 1x Wires / II: 1x Mod Components + 9x Wires / III: Unknown | Loot |
| Stable Stock II / III | Weapon Bench II–III | II: 1x Mechanical Components + 1x Duct Tape / III: 1x Mod Components + 6x Duct Tape | Loot |
| Vertical Grip II / III | Weapon Bench II–III | III: 1x Mod Components + 6x Duct Tape | Loot / Battlepass |
| Lightweight Stock / Padded Stock | Weapon Bench III | 1x Mod Components + 6x Duct Tape | Loot |
| Shotgun Choke II / III | Weapon Bench II–III | II: 1x Mechanical Components + 1x Wires / III: 1x Mod Components + 9x Wires | Loot |
| Extended Barrel | Weapon Bench III | Unknown | Loot |
Field Insight: III-tier mods generally require Mod Components instead of Mechanical ones — stockpile those from Refiner III whenever possible.
Weapons & Craftables
These are full-scale weapon crafts — either looted, unlocked through mastery, or occasionally event rewards.
| Weapon / Item | Workbench | Crafting Recipe | Source |
|---|---|---|---|
| Anvil | Weapon Bench II | 1x Mechanical Components + 3x Oil | Loot |
| Anvil Splitter | Weapon Bench III | Unknown | Loot |
| Bobcat | Weapon Bench III | 4x Advanced Mechanical Components + 4x Steel Spring | Mastery |
| Burletta | Weapon Bench II | 15x Metal Parts + 3x Duct Tape | Loot / Quest |
| Equalizer | Weapon Bench III | 8x Power Rod + 20x Voltage Converter | Battlepass |
| Il Toro | Weapon Bench I | 1x Mechanical Components + 3x Canister | Loot |
| Jupiter | Weapon Bench III | 8x Power Rod + 20x Processors | Battlepass |
| Osprey | Weapon Bench III | 2x Mechanical Components + 4x Oil | Loot |
| Renegade | Weapon Bench III | 2x Advanced Mechanical Components + 4x Oil | Loot |
| Torrente | Weapon Bench III | 2x Mechanical Components + 4x Steel Spring | Loot |
| Venator | Weapon Bench III | 2x Advanced Mechanical Components + 4x Magnet | Loot |
| Tempest | Weapon Bench III | Unknown | Mastery |
| Wolfpack | Explosive Bench III | Unknown | Mastery |
| Showstopper | Unknown | Unknown | Mastery |
Crafting Tip: These weapons are late-game builds — most rely on Advanced Mechanical/Electrical Components and Power Rods from Refiners III.
Utility & Explosives
These tools can completely shift a battle. Mines, traps, and grenades dominate choke points or draw ARC scouts away from your squad.
| Item | Workbench | Crafting Recipe | Source |
|---|---|---|---|
| Barricade Kit | Utility Bench I | 5x Metal Parts + 1x Steel Spring | Loot |
| Door Blocker | Utility Bench I | 3x Metal Parts + 2x Rubber Parts | Loot |
| Lure Grenade | Utility Bench II | 2x Speaker Component + 2x Plastic Parts | Loot |
| Tagging Grenade | Utility Bench III | 4x Plastic Parts + 2x Sensors | Loot |
| Jump Mine | Explosive Bench III | 1x Explosive Mixture + 2x Sensors | Loot |
| Jolt Mine | Unknown | Unknown | Loot |
| Heavy Fuze Grenade | Explosive Bench ? | Unknown | Loot |
| Trigger ‘Nade | Unknown | Unknown | Loot |
Pro Tip: Utility recipes tend to drop more often in industrial zones and ARC patrol camps — the kind of places with toolboxes and mechanical crates.
Medical Recipes
Keeping yourself alive in the wasteland takes more than luck — these medical crafts ensure your squad can recover after firefights.
| Recipe | Workbench | Crafting Recipe | Source |
|---|---|---|---|
| Defibrillator | Medical Bench II | 3x Plastic Parts + 1x Moss | Loot |
| Sterilized Bandage | Medical Bench II | 12x Fabric + 1x Antiseptic | Loot |
| Vita Spray | Medical Bench III | 2x Antiseptic + 4x Canister | Loot |
Special & Event Recipes
A few items didn’t fit any normal crafting loop — these are usually tied to events, skill trees, or progression systems.
| Item | Source | Details |
|---|---|---|
| Energy Ammo | Harvester Event | Unique ammo type unlocked through event participation |
| Laser Traps (Fire / Gas / Lure / Smoke) | Skill Tree | Each variation tied to specific tech unlocks |
| Raider Hatch Key | Skill Tree | Grants access to hidden raid doors |
| Snap Hook | Utility Bench III | 4x Advanced Electrical Components + 4x Rope (Mastery) |
If you’re planning to survive in Arc Raiders, Refiner III is your best friend. That single workstation unlocks the backbone of every late-game build.
When raiding, prioritize looting ARC tech caches — they drop both Advanced Components and rare mod blueprints.
Crafting in Arc Raiders isn’t just about assembling parts — it’s about controlling your loadout philosophy. Whether you prefer suppressors and stealth mods or full-auto chaos with extended mags, every recipe is another step toward mastering the ruins.