All Will Fall Beginner Guide Wiki – Best Builds, Map Tips

Alright, let me walk you through this the way I wish someone explained it to me the first time I launched the game. At first glance, All Will Fall looks simple—you place stuff, assign workers, done. But within like 10 minutes, you realize the game is quietly punishing every small mistake. Bad placement? Wasted time. Slow routes? Resource starvation. Ignore a prompt? You’re stuck wondering why nothing works.

So instead of dumping random tips, I’m going to walk you through how to actually think while playing, especially in the early game.

All Will Fall Beginner Guide Wiki – Best Builds, Map Tips

You can’t pause properly at the start until you press that initial button on screen.

  • Press the prompt
  • Then hit spacebar to pause

If you don’t do this early, time keeps moving and suddenly:

  • It’s night
  • You’ve done nothing
  • And your run is already messy

Also, those prompts at the top?
Don’t ignore them.

They are NOT just tutorials—they unlock:

  • Controls
  • UI
  • Actions
  • Progression

If something feels “locked,” it’s usually because you didn’t click one of those.

Camera & UI Fix

Go to:

  • Options → Graphics → UI Scale

Set it to around 150%

By default:

  • The numbers are way too small
  • You’ll miss important info

Yes, it overlaps a bit—but it’s still better than playing blind.

Understanding the Map

Here’s something important that’s not obvious:

  • The starting island is mostly static
  • Other islands = slightly randomized
  • Resources = always the same total amount

You’ll always have roughly:

  • 236 Wood
  • 80 Junk
  • 60 Food
  • +300 Water (if accessible)

So the game isn’t about luck—it’s about efficiency.

Worker System

You start with:

  • 8 people
    • Workers (gathering)
    • Engineers (building/research)

Key rule:

  • Only 2 workers per resource node

So don’t stack everyone on one pile—it doesn’t help.

Movement Speed

At normal speed, workers move painfully slow.

And this becomes a huge deal because:

  • Distance = lost time
  • Lost time = fewer resources
  • Fewer resources = you fall behind

So your goal early is:

Make everything closer, even if it looks messy.

Building Basics

The game has actual structural physics.

Example:

  • You can place ~4–5 tiles safely over water
  • The 6th one? Everything collapses

If something turns red, it’s unstable.

Good news:

  • You can undo and recover materials fully

Use that a lot. Seriously.

Early Game Priority

Here’s a clean early flow:

1. Assign Workers Immediately

  • 2 → Wood
  • 2 → Food
  • 2 → Junk
  • Keep Engineers free

2. Unlock Paths First

You can’t gather efficiently without access.

Use:

  • Small stairs
  • Platforms

Rotate with R

Water Tip

When gathering water:

Don’t do this:

  • Place it far and make workers climb every time

Instead:

  • Move structures closer to water
  • Reduce travel distance

This alone saves a ton of time.

Resource Trick

You can:

  • Delete structures
  • Get full materials back

So what you should do:

  • Build temporary paths
  • Use them
  • Remove them later

Think of it like reusable scaffolding.

Underwater Resources

When water goes down:

  • You’ll find wood, junk, food underwater

To see properly:

  • Zoom down using camera controls

These are huge boosts if you collect them early.

Ladders vs Stairs

  • Ladders = -50% movement speed
  • Stairs = faster movement

Use ladders only when:

  • You have no other option

Otherwise, avoid them.

Research System

This is where most players mess up.

Let me break it simply.

Bad Early Picks

  • Wood Catcher → too slow
  • Water Processor → inefficient + pollution
  • Fishing → unnecessary early

Decent Picks

  • Gathering → useful for junk
  • Energy → solid long-term

Best Strategy (Recommended)

Rush toward:

  • Wood Crane
  • Then → Junk Crane

Why?

  • Wood Catcher = ~0.5/hour
  • Wood Crane = ~8/hour

That’s not even close.

Influence Tip

You need:

  • ~50 Influence by Day 15–20

Why?

There’s an event where:

  • If you don’t have enough → you lose ~400 resources

Best way to get influence:

  • Quests
  • Not early buildings like Watchtower

House Placement Strategy

Here’s a trick most players don’t realize.

Instead of random houses, do this:

  • Place houses in stacked layers
  • Leave 1 block gap between them

Why?

Because decorations:

  • Affect multiple houses at once

Example:

  • A single decoration can boost 4–6 houses

This massively improves:

  • Happiness
  • Efficiency