Goblet of Mercy Walkthrough: All Endings and Achievements

Navigating the various endings and achievements in Goblet of Mercy takes some patience because the goblet outcomes are randomized on each run. Simply picking the right physical cup usually isn’t enough, since your earlier conversations heavily influence which route you land on.

This comprehensive goblet of mercy walkthrough maps out every required dialogue tree, achievement requirement, and courtier variation. I always recommend making a fresh save right before any major cup selection so you can easily scrub away an unwanted result.

Before diving into a fresh run, keep in mind that certain achievements like I see Nell Marks? require you to roll credits at least twice. Grab a notebook, pay close attention to Judy and Mara, and let’s unlock every secret the game has to offer.

Running through these distinct narrative branches can get confusing if you mix up your dialogue trees halfway through. Sticking rigidly to one route per fresh save file is the easiest way to avoid locking yourself out of an achievement.

Keep a manual save file immediately prior to any goblet interaction to save yourself hours of re-reading text. You will see unique dialogue options open up depending on how you treated the characters earlier in the conversation.

Goblet of Mercy: Important Tips

Goblet of Mercy Goblet of Mercy: Important Tips screenshot
  • Save before every goblet choice. The LEFT, CENTER, and RIGHT goblets can produce different results across playthroughs due to randomization.
  • Follow the dialogue choices carefully. Some endings depend on earlier conversations with Mara and Judy.
  • Start a New Game for each route. This helps you follow the required dialogue options without mixing choices from another ending.
  • Play at least twice. You can only unlock the I see Nell Marks? achievement during your second playthrough.

How to Unlock All Goblet of Mercy Achievements

1. I see Nell Marks?

Goblet of Mercy 1. I see Nell Marks? screenshot

You do not need to stress over specific dialogue branches for this particular achievement unlock. Simply complete your very first playthrough, return to the main menu, and begin a brand new game. The achievement will pop naturally as you experience the opening moments for a second time.

2. Goblet

This path requires you to stick to a precise conversational script before making your physical selection. Ensure you choose the LEFT goblet when Mara finally prompts you to drink.

Begin a fresh campaign from the main menu.

Input the following dialogue options strictly in this order:

  • Not Really
  • You are a good friend.
  • Why am I a prisoner? Did I do something wrong?
  • I am hungry.
  • I know you didn’t mean to.
  • Will I ever see the sun again?
  • Aren’t you human?
  • I wasn’t expecting vampires.
  • I think you’ve got the wrong person.
  • Yup. I like to make people laugh.
  • Are you going to kill me?
  • Yes.
  • The one on the left.

3. Death

Goblet of Mercy 3. Death screenshot

Spin up another fresh campaign file and prepare to follow a darker conversational path. This time around, you will need to select the CENTER goblet when prompted.

  • Not Really
  • You are a good friend.
  • Why am I a prisoner? Did I do something wrong?
  • I am hungry.
  • I know you didn’t mean to.
  • Will I ever see the sun again?
  • Aren’t you human?
  • I wasn’t expecting vampires.
  • I think you’ve got the wrong person.
  • Yup. I like to make people laugh.
  • Did you use magic?
  • Yes.
  • The one in the center.
  • Why would you give me immortality?
  • I don’t want to live forever.
  • What’s that for?
  • Approach the bars.

4. You’re a demon!

Unlocking this achievement demands that you have already completed at least one prior run. Walk through the dialogue prompts below to expose Mara’s true nature.

Boot up a brand new game and execute these specific responses:

  • I have no idea.
  • Just my imagination.
  • I’ll be lucky if I don’t lose it, but thanks.
  • It’s a little unnerving.
  • You didn’t actually ask me a question.
  • What happens if I tell her?
  • Are we the only ones here?
  • You are a fishmonger.
  • What about magical oaths?
  • I heard someone talking about it.
  • I don’t belong to you.
  • I’m not talented at anything.
  • Move to the back of the cage.
  • Avoid her eyes.
  • Resist.
  • Are you going to kill me?
  • No.
  • The one on the right.
  • I wasn’t a moment ago.
  • You know you’re kind of a fraud.
  • What’s that for?

5. Trust In Me

Goblet of Mercy 5. Trust In Me screenshot

For this specific route, you must select the CENTER goblet after working your way through Judy’s conversational trees.

Start a completely fresh game file.

  • Sure
  • Definitely glowing
  • Is something wrong, Judy?
  • Is that your goal? To frighten me?
  • Say Nothing
  • So are you going to help me?
  • What do the glowing marks mean?
  • You’re a demon.
  • But you could have picked anybody, right?
  • What do you want from me?
  • Well, I wouldn’t say talented, but…
  • Why are you doing all this?
  • Are you taunting me?
  • Choose the goblet in the CENTER.
  • Everyone is afraid to die.
  • I don’t want to live forever.
  • Are you afraid of Death?
  • Does all this power satisfy you?

6. Courtier

The standard Courtier route branches off onto a distinct conversational sequence and requires you to pick the LEFT goblet.

Initiate a brand new game.

  • Sure
  • Definitely glowing
  • Is something wrong, Judy?
  • Is that your goal? To frighten me?
  • Say Nothing
  • What’s with the glowing marks?
  • What does she respect?
  • You’re a demon.
  • But you could have picked anybody, right?
  • What do you want from me?
  • Well, I wouldn’t say talented, but…
  • Why are you doing all this?
  • Are you taunting me?
  • Choose the goblet on the LEFT.
  • It wasn’t a moment ago.
  • I don’t want to live forever.
  • Are you afraid of Death?
  • Does all this power satisfy you?

7. Courtier Ending Variation II

Goblet of Mercy 7. Courtier Ending Variation II screenshot

This specific variation hinges on the affirmative reply: Y-yes!

Execute the following dialogue options precisely and finish by choosing the LEFT goblet.

Launch a new save file.

  • I have no idea.
  • Definitely Glowing
  • I’ll be lucky if I don’t lose it, but thanks.
  • It’s a little unnerving.
  • You didn’t actually ask me a question.
  • What happens if I tell her?
  • Are we the only ones here?
  • You are a fishmonger.
  • What about magical oaths?
  • I heard someone talking about it.
  • I don’t belong to you.
  • I’m not talented at anything.
  • Move to the back of the cage.
  • Avoid her eyes.
  • Resist.
  • Are you going to kill me?
  • No.
  • The one on the left.
  • It was a moment ago.
  • Please, I don’t want to die.
  • What’s that for?
  • You are a monster.

8. Courtier Ending Variation I

This final variation focuses around the defiant answer: Never!

Spin up another fresh campaign from the menu.

Make these exact selections:

  • I have no idea.
  • Just my imagination.
  • I’ll be lucky if I don’t lose it, but thanks.
  • It’s a little unnerving.
  • You didn’t actually ask me a question.
  • What happens if I tell her?
  • Are we the only ones here?
  • You are a fishmonger.
  • What about magical oaths?
  • I am just guessing. I have no idea.
  • I don’t belong to you.
  • I’m not talented at anything.
  • Move to the back of the cage.
  • Avoid her eyes.
  • Resist.
  • Are you going to kill me?
  • No.
  • The one on the left.
  • It wasn’t a moment ago.
  • You know, you’re kind of a fraud.
  • Did you make the world so you can hide?

What to Do If You Get the Wrong Ending

If a goblet yields an unexpected outcome, do not immediately assume your dialogue choices were incorrect. Because the game randomizes goblet properties, repeating the exact same physical pick can occasionally deliver a different result.

This exact mechanic is why keeping manual backup saves before every cup selection is a lifesaver. If an ending fails to fire, re-verify your earlier conversational inputs before swapping your goblet choice.