In this post, we will show you, Eatventure Meta Builds 2024 for the Early, Mid and End games. Meta” stands for Most Effective Tactics Available. This means we need to find out what build combination (or combinations) will allow us to clear cities and events the fastest. It turns out (for now) a solo-centric build is key. Let’s learn more below.
Ultimate and Legendary Gear: Prior to mythic gear being introduced, there were a few builds that reigned supreme. Let’s take a look below.
Moon Meta (a.k.a. KBB Meta/Speed Meta/Meta 1)
This meta set was the best for an all-worker build. It had virtually no downsides apart from missing 10% aw perfect. It had speed, it had instant and it had a good chunk of AP. The best part was you could potentially get all items from the Moon Event (hence the name). This is still regarded as the “go-to” build until you can get your hands on mythic gear.
KBB Solo Meta (Mixed Ultimate and Legendary Gear)
These 2 solo meta sets are noteworthy additions to include. As the name of this meta suggests, both sets use the KBB as a core component. Both builds make sure to have 100% AW perfect while the Robot Head variant gives more walk speed to workers. Alternatively, you could try 2x legendary tool peppermill if you don’t have scepters. You’ll just have full solo bonuses vs aw.
For pets, it’s best to mix delivery + perfect pets. So ideally panda darkhorse or panda tortoise
There’s also something else to be noted here. You’ll notice that both sets give an enormous amount of solo faster walk. This isn’t a typo but a (hidden?) mechanic in the game that we’re leveraging. If you combine solo faster walk items with each other, they will simply add together. Likewise all workers faster walk. But if you combine solo and all workers faster walk, they will multiply in value.
An example is KBB is 280% all worker faster walk and purple cap 300% solo walk. Added together, it looks like it would give 580% solo walk. But what ends up happening is it multiplies.
The numbers below are how it’s calculated.
(1+280%) x (1+300%) – 1 = 1420%
(1+2.8) x (1+3.0) – 1 = 14.2 or 1420%
Solo + Solo = Additive
Aw + Aw = Additive
Solo x Aw = Multiplicative
We’ve found this not only works for faster walk, but for other facets of the game as well. Any time you mix the same solo and all worker properties (instant, perfect, faster food or faster walk), the values will multiply instead of add together. Even the new mechanics introduced from the mythic items, namely double food and divine food do this same thing. Which leads us to Mythic meta build:
PC Meta (Mythic Meta)
This is a solo-oriented build. Currently, this setup is the fastest way to clear cities and events. Since we want to mix solo and area-wide attributes, we can see the Chef’s Helmet is the least effective of the new mythic items. So, we can replace it with another head item that provides speed; enter the Purple Cap.
Next, we need to determine whether one or two Cleavers are better. Using two Cleavers will provide 92% Divine and 50% Double Food. In contrast, one Cleaver and one Tenderizer will offer 74% Divine and 95% Double Food. See the formulas below for specifics on how these weapons interact with the rest of the build.
92% Divine on Two Cleavers:
- 20% Area-Wide (AW) Divine + 60% Solo Divine.
- Formula: (1+0.2)×(1+0.6)−1=0.92(1 + 0.2) \times (1 + 0.6) – 1 = 0.92.
74% Divine on One Cleaver and One Tenderizer:
- 20% AW Divine + 30% Solo Divine + 15% Solo Divine.
- Formula: (1+0.2)×(1+0.3+0.15)−1=0.74(1 + 0.2) \times (1 + 0.3 + 0.15) – 1 = 0.74.
95% Double Food on One Cleaver and One Tenderizer:
- 50% Double Food + 30% AW Double Food.
- Formula: (1+0.5)×(1+0.3)−1=0.95(1 + 0.5) \times (1 + 0.3) – 1 = 0.95.
In short, both of these builds are very comparable to each other and have a variance of 1 – 3 SECONDS of city clear times between each other. Once you get over city 3000, there is more consistency in two Cleavers versus Cleaver and Tenderizer which results in faster clear times.