No Such Place has 13 different skills that you can level up to improve your character’s combat abilities, movement, stamina, and other useful stats. Each skill has four levels, and every level unlocks a new perk that can make a difference during your runs.
In this guide, we’ll cover all 13 skills in No Such Place, including how to gain EXP, how much EXP you need for each level, and what every perk does. Whether you prefer fighting with firearms, using melee weapons, or improving your character’s overall abilities, knowing how each skill works will help you choose what to train first.
I’ve also included the actual stat changes found in the game’s files. Some perk descriptions don’t match their real effects, so pay attention to the differences if you want to understand exactly what you’re unlocking.
No Such Place Skills Guide – All 13 Skills, Levels, Perks
No Such Place has 13 skills, each with four levels. These skills cover different weapon categories and character attributes.
Weapon skills gain EXP when you hit enemies with the corresponding weapon type. You don’t need to deal a specific amount of damage to earn EXP from a hit, and most enemies provide double EXP.
The other skills level up through specific actions:
- Agility: Gain EXP whenever you consume stamina.
- Cardio: Gain EXP when your stamina is exhausted.
- Strength: Gain EXP while moving under a heavy load. The game also awards EXP every second you carry a heavy load, even if you stand still.
- Dexterity: Gain EXP whenever you search an item.
- Willpower: Currently has no available training method, so you cannot gain EXP for it through normal gameplay.
Dying resets the EXP you’ve accumulated toward your next level, but you keep any skill levels you’ve already unlocked.
All 13 No Such Place Skills
Here is a quick overview of every skill, how to train it, and how much EXP is listed for reaching its maximum level.
| Skill | How to gain EXP | EXP to max |
|---|---|---|
| Agility | Consume stamina | 66,200 |
| Assault Rifle | Hit enemies with assault rifles | 6,620 |
| Bare Fists | Hit enemies with bare fists | 6,620 |
| Cardio | Exhaust your stamina | 3,310 |
| Dexterity | Search items | 6,620 |
| Handgun | Hit enemies with handguns | 6,620 |
| Marksman Rifle | Hit enemies with marksman rifles | 6,620 |
| One-Handed | Hit enemies with one-handed melee weapons | 6,620 |
| Shotgun | Hit enemies with shotguns | 6,620 |
| Strength | Carry a heavy load | 6,620 |
| Submachine Gun | Hit enemies with submachine guns | 6,620 |
| Two-Handed | Hit enemies with two-handed melee weapons | 6,800 |
| Willpower | No current training method | 6,620 |
The EXP-to-max values above are the figures listed in the game’s skill data. The individual level requirements below are more useful when you want to plan your progression.
Agility Skill
Agility improves your movement speed. You gain EXP whenever you consume stamina, making it a useful skill to train while running around and exploring.
EXP to max: 66,200
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 1,000 | Agility 1 | Movement Speed +0.05 |
| 2 | 3,200 | Agility 2 | Movement Speed +0.05 |
| 3 | 12,000 | Agility 3 | Movement Speed +0.05 |
| 4 | 50,000 | Agility 4 | Movement Speed +0.05 |
Every level adds another 0.05 to movement speed according to the game data. Since Agility requires substantially more EXP than most other skills, it takes considerable stamina consumption to reach level 4.
Assault Rifle Skill
The Assault Rifle skill improves how effectively you handle assault rifles. Gain EXP by hitting enemies with assault rifles.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Shoulder Shooting | Spread limit decreases by 30% while aiming |
| 2 | 320 | Efficient Action | Reload time decreases by 30% |
| 3 | 1,200 | Bump Fire | Semi-automatic weapons fire fully automatically when hip-firing |
| 4 | 5,000 | Guerrilla | Spread limit decreases by 50% while hip-firing |
Shoulder Shooting improves accuracy while aiming, while Efficient Action makes reloading faster. Bump Fire changes how semi-automatic weapons behave when hip-firing, and Guerrilla further reduces hip-fire spread.
These perks make the Assault Rifle skill especially useful if you rely on rifles during combat.
Bare Fists Skill
Bare Fists improves unarmed attacks. If you want to fight without relying on a melee weapon or firearm, this skill provides several direct combat upgrades.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Core Strength | Damage +10 |
| 2 | 320 | Reaction Training | Attack Speed +1 |
| 3 | 1,200 | Targeted Focus | Critical hit rate +5% |
| 4 | 5,000 | Precision Punch | Damage +20 |
The first and fourth levels increase damage, while the second improves attack speed. Targeted Focus adds a 5% critical hit rate.
You gain EXP by hitting enemies with bare fists, so keep using unarmed attacks if you’re trying to level this skill.
Cardio Skill
Cardio increases your stamina. Unlike Agility, which gains EXP as you spend stamina, Cardio levels up when your stamina becomes exhausted.
EXP to max: 3,310
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 50 | Cardio 1 | Stamina +10 |
| 2 | 160 | Cardio 2 | Stamina +10 |
| 3 | 600 | Cardio 3 | Stamina +10 |
| 4 | 2,500 | Cardio 4 | Stamina +10 |
Each level adds 10 stamina, giving you a total of 40 additional stamina across all four levels.
Cardio has the lowest listed EXP-to-max requirement of the 13 skills. If you regularly run until your stamina is depleted, you can train it naturally while exploring.
Dexterity Skill
Dexterity represents body coordination and reaction speed. You gain EXP by searching items, making it a skill you can progress while looting.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Dexterity 1 | Search Speed Scaling +50% |
| 2 | 320 | Dexterity 2 | Search Speed Scaling +50% |
| 3 | 1,200 | Dexterity 3 | Search Speed Scaling +50% |
| 4 | 5,000 | Dexterity 4 | Search Speed Scaling +50% |
The in-game descriptions say that each level increases search speed by 5%. However, the game data lists a 50% increase to Search Speed Scaling at every level.
This is a significant difference between the displayed descriptions and the underlying data. If you’re focusing on Dexterity, remember that searching items is the action that grants its EXP.
Handgun Skill
The Handgun skill improves handgun combat and unlocks perks related to melee damage, movement penalties, recoil, and firing behavior.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Blitz Blows | Quick melee attack damage +50% |
| 2 | 320 | Hit-And-Run | Weapon movement-speed penalty −50%; reload time −20% |
| 3 | 1,200 | Isosceles Stance | Spread limit −30% |
| 4 | 5,000 | Cowboy | Semi-automatic weapons fire fully automatically when hip-firing |
Blitz Blows improves quick melee attacks, while Hit-And-Run reduces the movement penalty caused by the weapon and shortens reload time. Isosceles Stance reduces spread, and Cowboy lets semi-automatic weapons fire fully automatically when hip-firing.
You gain EXP by hitting enemies with handguns. Keep using your preferred handgun to work toward these four perks.
Marksman Rifle Skill
Marksman Rifle improves your effectiveness with sniper-style weapons. Gain EXP by hitting enemies with marksman rifles.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Eagle Eye | Critical hit rate +40% |
| 2 | 320 | Achilles’ Ankle | Defense penetration +5% |
| 3 | 1,200 | Presence of Mind | Reload time −25%; Ergonomics +25% |
| 4 | 5,000 | Bump Fire | Semi-automatic weapons fire fully automatically when hip-firing |
Eagle Eye provides a large critical hit rate increase. Achilles’ Ankle is another perk whose description differs from the actual data: the game displays an armor penetration increase of 50, but the data lists Defense Penetration +5%.
Presence of Mind improves reload time and Ergonomics, while Bump Fire changes the firing behavior of semi-automatic weapons when hip-firing.
One-Handed Skill
One-Handed improves combat with one-handed melee weapons. If you prefer using these weapons rather than firearms or two-handed weapons, this is the skill to train.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Dominant Hand | Damage +30 |
| 2 | 320 | Speedy Slash | Attack Speed +1 |
| 3 | 1,200 | Armor Piercer | Defense Penetration +5% |
| 4 | 5,000 | No-Holds-Barred | Critical hit rate +30% |
Dominant Hand adds 30 damage, while Speedy Slash increases attack speed. Armor Piercer improves defense penetration, and No-Holds-Barred increases critical hit rate by 30%.
The Armor Piercer description says armor penetration increases by 10, but the actual game data lists Defense Penetration +5%.
To gain EXP, hit enemies with one-handed melee weapons.
Shotgun Skill
The Shotgun skill focuses on reloading, firing speed, and flexibility during combat. Gain EXP by hitting enemies with shotguns.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Tactical Reload | Loads 2 rounds at a time |
| 2 | 320 | Reload Training | Reload time −50% |
| 3 | 1,200 | Rapid Fire | Attack Speed +1 |
| 4 | 5,000 | Flexible Reload | Can reload while rolling |
Tactical Reload lets you load two rounds at a time, and Reload Training cuts reload time by 50%. Rapid Fire increases attack speed, while Flexible Reload allows you to reload while rolling.
These perks make the Shotgun skill useful if you want to spend less time reloading and stay mobile during fights.
Strength Skill
Strength improves your load capacity. You gain EXP while carrying a heavy load, with the game awarding EXP every second you carry that load—even if you remain stationary.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Strength 1 | Load Capacity +5 |
| 2 | 320 | Strength 2 | Load Capacity +5 |
| 3 | 1,200 | Strength 3 | Load Capacity +5 |
| 4 | 5,000 | Strength 4 | Load Capacity +5 |
Every level adds five load capacity, for a total increase of 20 after unlocking all four levels.
If you want to train Strength, make sure you’re carrying a heavy load. According to the skill data, you don’t have to keep moving to receive EXP once you’re carrying the required load.
Submachine Gun Skill
Submachine Gun improves your performance with SMGs. Its perks focus on reload speed, weapon movement penalties, spread, and firing while rolling.
EXP to max: 6,620
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Assault Prep | Reload time −20% |
| 2 | 320 | Special Forces Raid | Weapon movement-speed penalty −50% |
| 3 | 1,200 | Firm Grip | Spread limit −15% while aiming |
| 4 | 5,000 | Stunt Performer | Can fire while rolling |
Assault Prep makes reloading faster, and Special Forces Raid reduces the movement-speed penalty from the weapon. Firm Grip improves accuracy while aiming, while Stunt Performer allows you to fire during a roll.
One detail worth noticing is that Firm Grip’s in-game description mentions reducing recoil by 15% in hip-fire mode, but the game data lists a 15% reduction to spread limit while aiming.
Gain EXP by hitting enemies with submachine guns.
Two-Handed Skill
Two-Handed improves your use of two-handed melee weapons. This skill has a slightly different EXP requirement from most weapon skills.
EXP to max: 6,800
| Level | EXP needed | Perk | Actual effect |
|---|---|---|---|
| 1 | 100 | Swing Practice | Attack Speed +0.5 |
| 2 | 500 | Heavy Strike | Proc Rate Increase +50% |
| 3 | 1,200 | Force Over Tactics | Damage +50 |
| 4 | 5,000 | Natural Talent | Damage +30% |
Swing Practice increases attack speed by 0.5. Heavy Strike increases the chance of triggering special effects, while Force Over Tactics adds 50 damage. Natural Talent provides a 30% damage increase.
Unlike most of the other weapon skills, the second level requires 500 EXP rather than 320. You gain EXP by hitting enemies with two-handed melee weapons.
Willpower Skill
Willpower represents mental strength, but it currently has no available training method.
EXP to max: 6,620
| Level | EXP needed | Perk | In-game description | Actual effect |
|---|---|---|---|---|
| 1 | 100 | Willpower 1 | Dimensional Adaptability +1, Dimensional Resistance +1 | No effect |
| 2 | 320 | Willpower 2 | Dimensional Adaptability +1, Dimensional Resistance +1 | No effect |
| 3 | 1,200 | Willpower 3 | Dimensional Adaptability +1, Dimensional Resistance +1 | No effect |
| 4 | 5,000 | Willpower 4 | Dimensional Adaptability +1, Dimensional Resistance +1 | No effect |
The in-game text suggests that each level improves Dimensional Adaptability and Dimensional Resistance. However, the game data indicates that these perks currently have no effect.
Since there is no way to earn Willpower EXP at the moment, you cannot train it through normal gameplay. It may be worth checking again after future updates, but there is no confirmed working training method in the available data.
In-Game Skill Descriptions vs. Actual Game Data
Some skill perks do not behave exactly as their in-game descriptions suggest. The game’s files reveal several differences, including flat-number increases where the description mentions a percentage, and percentage increases where the description gives a flat number.
Here are the main discrepancies to watch for:
| Skill | Perk | In-game description | Actual game data |
|---|---|---|---|
| Dexterity | Dexterity 1–4 | Search speed +5% per level | Search Speed Scaling +50% per level |
| Marksman Rifle | Achilles’ Ankle | Armor penetration +50 | Defense Penetration +5% |
| One-Handed | Dominant Hand | Damage +30% | Damage +30 |
| One-Handed | Armor Piercer | Armor penetration +10 | Defense Penetration +5% |
| Submachine Gun | Firm Grip | Recoil −15% in hip-fire mode | Spread Limit −15% while aiming |
| Willpower | Willpower 1–4 | Dimensional Adaptability +1 and Dimensional Resistance +1 | No effect |
These differences matter if you’re deciding which skills to prioritize. For example, Dominant Hand adds a flat 30 damage according to the game data, rather than increasing damage by 30%. Similarly, the Dexterity perks list a 50% change to Search Speed Scaling per level rather than the 5% search-speed increase displayed in-game.
The game-data column is based on the changes found in the game’s files, while the in-game descriptions reflect what the interface tells you.
No Such Place has 13 skills, each with four levels, and the right combination can improve your combat abilities, stamina, movement, and carrying capacity. Weapon skills are straightforward to train through combat, while Agility, Cardio, Strength, and Dexterity improve through specific actions during gameplay.
The most important thing to remember is that not every perk description accurately reflects its actual effect. If you’re planning a build, use the game-data values to understand what each level changes, and avoid spending time trying to train Willpower until a working method becomes available.