Alright, so if you’ve been grinding Crusaders Quest: Hero Town, you already know this game feels very different from typical idle RPGs. No gacha spam, no lucky pulls saving you — just pure team-building and consistency.
And after testing a bunch of comps, one thing becomes obvious pretty fast:
this game rewards reliability over hype.
So instead of chasing flashy heroes, let’s break down who actually performs when it matters — especially for farming, bossing, and long runs.
S-Tier Heroes
These are your core units. If you have them, your life gets easier instantly.
Dorothy (Best DPS in the Game)
Dorothy is honestly on another level.
- Free chain attacks that pierce everything
- Clears waves insanely fast
- Doubles farming speed
She doesn’t just deal damage — she deletes entire screens. If you’re farming or pushing stages, she’s your number one pick. Running double Dorothy? Yes, it’s as broken as it sounds.
Drake
Drake is one of those heroes you don’t fully appreciate… until you try playing without him.
- 42% crit rate buff (huge boost for DPS)
- Strong shields
- Generates blocks for your team
He basically makes your team feel safer and stronger at the same time.
Nightingale
Nightingale is where things get crazy.
- Attack speed + crit buffs
- Passive healing through basic attacks
- Makes your entire team faster and smoother
Pair her with fast DPS like Dorothy, and you’ll literally feel the difference instantly.
Yeo Woodong
If you want zero stress runs, this is your healer.
- Instant heals
- Crit buffs
- Guaranteed block generation
No conditions, no waiting — just consistent value every run.
A-Tier Heroes
These are powerful, but need proper setup or have minor flaws.
Kaori (High Damage, Low Survivability)
- Extremely high DPS
- Fast multi-hit attacks
- Very fragile
If you protect her (Drake/Nightingale), she feels like S-tier. If not, she disappears mid-fight.
Vincent (Reliable Damage Dealer)
- Solid damage output
- 112% attack buff
- No RNG dependency
He’s not flashy, but he always works. Great fallback option.
Number Nine (High Potential, RNG Dependent)
- Massive crit-based burst
- Can melt bosses
But sometimes… he just doesn’t ramp properly. That inconsistency keeps him out of S-tier.
Four (Balanced Pick)
- Tanky
- Self-buffs for decent damage
Not amazing, not bad — just a safe pick when you lack better units.
Leon (Average All-Rounder)
- Good AoE
- Interesting scaling
But nothing stands out. Eventually gets replaced.
Izuna (Fast but Fragile)
- Quick attacks
- Buff stacking
Same issue as Kaori — strong, but needs protection.
Sasquatch (Good Farming Alternative)
- Spammable AoE
- Solid debuffs
Great if you don’t have Dorothy — but clearly a step below.
B-Tier Heroes
These heroes work… but don’t expect them to carry you.
Arrow
- Defense shred is useful
- But only 40% trigger chance
Too RNG-heavy to rely on.
Rachel
- Strong buffs (attack + speed)
- Requires healing to activate full potential
Good in specific comps, otherwise feels inconsistent.
Gon
- Decent utility
- Defense shred + piercing
More of a support DPS — not a main carry.
Athena
- Tanky with shields
But doesn’t help clear faster, which matters a lot in this game.
Joan
- Block generation
- Damage reduction
Nice utility, but not essential.
Mew
- Consistent healer
But once you use better healers, you won’t go back.
C-Tier Heroes
These heroes fall off quickly.
Sigruna
- Decent single-target damage
But terrible scaling later.
Maria
- Small heals and buffs
Gets outclassed almost immediately.
Roland
- Tanky
But too slow and low impact.
D-Tier Heroes
Spyro
- Basic attack buff
- Mediocre damage
Nothing worth investing in long-term.
Best Team Compositions
After testing multiple setups, here’s what consistently works:
Safe Meta Setup
- DPS: Dorothy / Kaori
- Support: Nightingale / Drake
- Healer: Yeo Woodong
This gives you:
- High damage
- Strong survivability
- Smooth, consistent runs
Here’s the biggest mistake most players make:
They chase “high potential” units instead of consistent ones.
- RNG-based heroes = inconsistent runs
- Conditional buffs = slower clears
- Fragile DPS without support = wasted runs
Keep it simple:
- One strong DPS
- One buffer
- One healer
That’s it.