Mechamaru isn’t your typical character. He’s not about raw aggression or simple combos—you’re basically playing two characters at once if you use him properly. Between puppets, delayed attacks, and one of the most unique awakenings in the game, he rewards players who think ahead instead of just rushing in.
If you try to play him like a standard fighter, he feels average. If you actually use his mechanics? He becomes one of the most oppressive setups in the game.
Core Passive: Offload
Everything starts with Offload (R ability).
- Summons a puppet clone
- Puppet can use most of your abilities
- Boost On cannot be used by puppets
- 10-second cooldown
This is what makes Mechamaru dangerous.
You’re not just attacking—you’re forcing your opponent to deal with multiple threats at once.
Why It’s Strong
- Attacks from different angles
- Forces opponents to guess (block you or the puppet?)
- Punishes defensive players
If they destroy the puppet:
- It explodes and deals small damage
So even counterplay has a cost.
Ubercharge Mechanic (Hidden Power)
This is where things get unfair if used correctly.
- You can sacrifice 10% Awakening
- Instantly summon another puppet attack
- No cooldown as long as you have Awakening
That means:
- You can chain multiple puppets back-to-back
- Up to 10 puppet attacks in a row
This turns fights into complete pressure chaos.
Offload Variant (Double Puppet Combo)
If you use Offload twice:
- Two puppets target the enemy
- If uninterrupted → you follow up with a kick
This creates a full setup:
Puppet pressure → opponent blocks → you break them
Second Passive: Cursed Energy Reserve
This is what makes his Awakening insane.
- You can store multiple Awakening bars
- Second bar charges faster
- Max storage = extremely long duration
Most players waste this.
Good players:
- Build multiple bars
- Enter Awakening with full reserves
- Dominate for way longer than expected
Base Abilities Breakdown
1. Ultra Spin
- Dash forward with drill attack
- Good engage and combo starter
- Can be offloaded (less damage via puppet)
Solid, reliable opener.
2. Boost On (Important Limitation)
- Launch + slam combo attack
- Cannot be used by puppets
This is your real confirm tool—don’t waste it randomly.
3. Ultra Cannon
- Tap → quick shot
- Hold → stronger charged blast
Close range = knockback
Puppet Version:
- Tracks your cursor
- Fires when you start blocking
This is one of the most underrated mechanics.
You can:
- Set up cannon
- Force pressure
- Trigger it at the perfect moment
4. Heat Emission
Normal:
- Leap → explosion
Cancel version:
- Creates smoke → launches enemy
Puppet Version (Very Strong):
- Long-range dash
- Launch → slam near you
- Higher damage
This is one of your best offload tools.
Basic Combo Flow
A clean setup looks like:
- Offload → Ultra Spin
- Pressure with puppet
- Boost On for confirm
- Follow with Heat Emission
The goal isn’t flashy combos—it’s layered pressure.
Awakening: Mode – Absolute
This is where Mechamaru becomes a completely different character.
- Transform into a giant mech
- 175 HP
- Huge hitbox
- Massive damage potential
Awakening Mechanics
Weak Points
- Arms/legs → take 50% damage
- Head/body → full damage
Stun Mechanic
- Every 25 HP lost = stun
- During stun → enemies can hit your head for free damage
This is your biggest weakness.
Death Passive (Clutch Mechanic)
If you “die” in Awakening:
- You eject
- Perform aerial Ultra Spin
If you hit:
- You survive
If you miss:
- You die
This creates insane clutch potential.
Mech Movement & Combat
- No normal dash → replaced with kick follow-up
- Kick works on ragdolled enemies
- Has air dropkick (unblockable)
- Jump is very high but has cooldown
Also:
- You struggle in tight spaces
- Indoor areas = natural counter
Energy Output System
Press R in Awakening to adjust energy level.
- Higher level = stronger abilities
- Consumes more stored energy
- Resets after each use
This adds a layer of decision-making:
Do you spam weaker moves or save for a full power hit?
Awakening Abilities
1. Miracle Cannon
- Low energy → precise beam
- High energy → AoE ground blast
Great for both sniping and area damage.
2. Pigeon Viola
- Homing missiles
- More energy = more missiles
Easy pressure tool.
3. Absolute Destruction (One of the Best Moves)
- Running stomp attack
- Covers huge distance
- Ends with aerial slam
At max energy:
- Up to 10 stomps
- Can cross almost the entire map
This is mobility + damage combined.
4. Technique Charge
- Lock-on laser
- Must be held to aim
High energy:
- Faster lock
- Stronger damage
- Can pierce walls
At max:
- Adds explosion
- Can destroy enemy domains
This is your high-skill, high-reward finisher.
Strengths & Weaknesses
Strengths
- Multi-direction pressure
- Unique puppet mechanics
- Extremely strong Awakening
- Scales with skill level
Weaknesses
- Requires setup
- Weak if played like a normal character
- Mech form can be punished hard
- Struggles in tight areas