EverSiege Untold Ages Beginner Guide Wiki – Dungeon, Altars

If you’ve just jumped into EverSiege: Untold Ages demo, there’s one thing you’ll notice immediately—this game does not hold your hand. The early game can feel brutal, especially because your Scyron starts off weak and enemies hit way harder than you expect.

So instead of wasting runs figuring things out the hard way, here’s a clean, human-style breakdown of how to survive, scale fast, and not get destroyed in your first few attempts.

EverSiege Untold Ages Beginner Guide Wiki – Dungeon, Altars

Right at the start, don’t try to be a hero.

Stick to the southern part of the map, because enemies there are weaker and manageable at low level. The map is basically divided into three zones: Southeast, Southwest, and North, and each area gets progressively harder.

Your first goal is simple:

Farm weak camps → gain levels → build economy → then expand

The moment the game starts, open the shop (press V) and invest in your Gold Mine upgrades immediately. This is the most important early decision you can make because more gold = faster progression.

Once you stabilize your income, buy:

  • Tavern (200 gold)
  • Mercenaries (100 gold)

These will carry you through early fights much more than your base character.

Southeastern Area – Arachnid Enemies (Poison Hell)

This area is full of spider-type enemies, and honestly, they’re dangerous early on.

Small arachnids stay at range and fire poison projectiles that hit surprisingly hard at level 1, often leaving you nearly dead after a single fight.

Medium arachnids are much more annoying since they mix melee AoE attacks with poison spit and web abilities that can slow or even stun you, making them extremely dangerous if you get caught.

Large arachnids are basically upgraded versions with bigger AoEs, triple poison attacks, and a deadly toxic breath when you’re close, so fighting them solo early is a bad idea.

The Arachnid Boss is on another level entirely, with massive AoE webs that nearly immobilize you while poisoning you, and damage so high you shouldn’t even consider fighting her before level 10.

Southwestern Area – Ogres

This side is more about brute force enemies.

Small ogres use charge attacks that can stun you and follow up with melee damage or bleed attacks.

Medium ogres expand on that with larger AoE attacks and ground effects that leave damaging zones behind.

Large ogres are extremely dangerous because their AoE attacks are massive and repeated multiple times, making it hard to escape once caught.

The Ogre Boss is very different from the rest, relying on ranged stone pillar attacks and heavy AoE damage that can stun and instantly kill you if you’re not prepared, so again, avoid until level 10+.

Gold Mines

There are three gold mines in the southern area, and honestly, these should be your top priority.

One is active immediately, while the other two are guarded. Unlocking and upgrading them early massively boosts your income, which directly affects how strong you become.

If you do one thing right in your run, make it this:

Max your gold mines as early as possible

The Old Ent

Near the middle of the map, you’ll find the Old Ent, who gives you a quest to collect four melody stones.

These stones are scattered randomly across the southern area and sometimes appear inside enemy camps. Once collected, you unlock an Ent ally that fights alongside you.

This is a huge power spike, especially for mid-game progression.

The Dungeon

Located in the southwest, this dungeon has 8 floors and gives around 2000 gold plus shards.

Sounds great—but it’s not meant for early game.

Even at level 12, it takes a full day/night cycle and can easily kill you due to poison and stun chains. Treat this as a mid-to-late run objective.

Altars

There are two types of altars:

Fate Altars fully restore your Fate Armor but take a full day cycle to recharge.

Power Altars give fragments based on the current day but cost HP to use, and you can reroll the fragment type at additional HP cost.

Used correctly, these can significantly boost your build.

Towers

There are six towers along the northern road, grouped in pairs.

Repairing both towers in a pair creates a barrier that slows enemy waves. These barriers can regenerate, but stronger towers make stronger defenses.

If you’re struggling with night waves, this is your solution.

Atriums

These are extremely important.

The Soldier Atrium upgrades your melee units into stronger Crusaders, while the Archery Atrium upgrades ranged units into powerful crossbow units.

If you’re focusing on army strength (which you should), these are essential.

Gatekeeper

In the center of the map, the Gatekeeper blocks access to the north.

He has massive AoE attacks and clearly telegraphed wave attacks that you must avoid. Once defeated, you unlock access to stronger rewards and the northern region.

Northlands

This area is actually less dangerous than expected if you’re prepared.

Enemies here include Death Worms that summon smaller units and use AoE attacks, but by this point, your army should handle them easily.

You’ll also find Crystal Tombs, which are important because clearing them prevents enemies from leveling up at dawn—a huge advantage.

Final Boss

The dragon uses heavy AoE attacks like tail swipes, stomps, and breath attacks that can wipe your entire army if you’re underprepared.

Without Fate Armor, even a couple of hits can kill you instantly.

However, if you’ve invested properly into your army, your units can actually carry the fight.

Switch your focus away from pure damage early.

Instead:

  • Prioritize Charisma to summon units
  • Keep Life element for healing
  • Avoid over-investing in Fire early

Summoned units—especially Monks—are incredibly strong because they provide healing for you and your army.

Fate Armor

This is the mechanic that can literally carry your run.

Fate Armor blocks damage instances regardless of how strong the attack is. Even a huge hit gets completely negated.

You start with one stack, but you can increase it through shards and leveling.

If you manage to get:

  • High Fate Armor
  • Regeneration effects

You can become nearly unkillable.

Use the expanded map (Tab) to track everything, but remember—it doesn’t pause the game.

Don’t rush bosses early; focus on economy and upgrades first.

Always assume:

If something feels too hard, you’re probably under-leveled or under-prepared.

The biggest mistake new players make is trying to fight everything early.

This game rewards planning more than aggression.

Build your economy, upgrade your army, manage your Fate Armor, and then push forward—and suddenly, what felt impossible becomes manageable.