In this post, we will give you The Tower Lab Priority because labs are everything in the tower game and your long-term progression will depend on lap research and upgrades. Overall philosophy: Begin by thinking of each lab slot as a category type as needed: Main, Attack, Defense, Utility, Ultimate Weapons, Perks, Cards, Bots, and Modules.
Obviously we do not yet have more than 5 lab slots; therefore, each lab slot must be shifted as necessary.
The Tower Lab Priority 2024
Main Research: (Highest to lowest priority)
Early Game:
- Game Speed (lab to completion at earliest convenience)
- Lab Speed (high priority within reason)
- Discounts (Very low priority – A few short timed labs into these will take the edge off needing as much cash)
Mid Game:
- Reroll Daily Mission
Mid-Late Game:
- Workshop Enhancements
- Target Priority
Attack Research: (Highest to lowest priority)
Early Game:
- Attack Speed (suggested no more than 10 levels above others in this category – hit fast with bricks, not twigs)
- Damage
- Crit Factor
- Super Crit Chance
- Super Crit Multi
- Light Speed shots (utility)
Mid-Late Game:
- Max Rend Armor Multi
- Damage/Meter
Defense Research: (Highest to lowest priority)
Early Game:
- Defense% (Lab times will climb quickly – switch to other important labs when needed)
- Garlic Thorns (unlock milestone Tier 2; Wave 1000)
- Health
- Defense Absolute (I think this lab is underrated – use lab time with caution with this one)
Mid Game:
- Wall Regen
- Wall: Thorns, Health
Mid-Late Game:
- Wall Fortification
- Orb Boss Hit
- Wall Rebuild
- Health Regen
Utility Research: (Highest to lowest priority)
Early Game:
- Coins/Kill Bonus
- Cash Bonus
Mid Game:
- Enemy Health Level Skip
- Enemy Attack Level Skip
- Package After Boss
- Recovery Package Chance
Perks Research: (Usually in order of affordability)
- Unlock Perks
- First Perk Choice (Usually suggest Perk Wave Reduction unless another is needed for specific strategies such as Event Missions)
- Perk Option Quantity
- Standard Perk Bonus
- Waves Required (not very important but nice to have a few early levels in – suggest 10)
… Let’s be honest. You want all of these as you can get them.
Module Research: (Also usually in order of affordability)
- Daily Mission Shards (benefit over time; as soon as possible)
- Reroll Shards (benefit over time; as soon as possible)
- Rare Drop Chance (expensive, but again, when you can; Common Drop Chance helps sooner)
Ultimate Weapon Research:
Most research here is top tier as you can afford. Therefore, it becomes difficult to say what should be done before others.
I will strongly note that if you are making a decision to develop econ and your choice is between coins/kill or a UW-coin-bonus related lab, usually the UW-coin-bonus lab will net you the most benefit (I.E. GT Bonus, DW-BH-SL coin bonus, 2nd BH). There are resources/tools on discord showing what coin, lab, or stone investment will net you the most and/or quickest return.
Likewise, if you are wanting to invest in damage, then UW based labs that focus on damage UWs will often give you the best results for more waves (I.E. Shock Chance, Lightning Amplifier, Missile Amplifier, etc.)
(I think I will develop this area further and attempt to prioritize a list based on each UW, on another date.)