Choosing the right classes and jobs in Octopath Traveler 0 shapes the entire rhythm of your adventure. Each class brings a distinct identity to the battlefield, and understanding their strengths early on can dramatically improve how smoothly you progress through the story. Some jobs dominate from the very first chapter with raw power or unmatched utility, while others shine only when paired with the right teammates or given time to grow.
This Octopath Traveler 0 Tier List breaks down every job with clear, practical insight so you can build a party that feels powerful, balanced, and tailored to your preferred playstyle. if you want steady frontline damage, fast-paced weakness breaking, or long-term party support, this guide lays out every job’s real value and how they fit into the overall combat system.
Octopath Traveler 0 Tier List – Best Jobs & Classes Guide
S TIER JOBS
These jobs deliver unmatched combat value from the moment they join your party and continue scaling smoothly into the late game.
Warrior
The Warrior stands out as one of the most dependable frontline damage dealers in the entire game. Their kit revolves around high-impact physical abilities that hit hard without demanding complex setup. Early access to counter-type skills allows them to punish enemy attacks, giving them surprising durability as fights drag on. The Warrior rarely struggles for relevance; they’re both simple to use and consistently powerful, making them a natural core job for beginners and veterans alike.
Hunter
The Hunter thrives on multi-hit attacks and reliable access to common enemy weaknesses. This makes them invaluable for breaking shields quickly, a mechanic that heavily defines Octopath’s combat flow. Whether you’re targeting a single foe or spreading hits across multiple enemies, the Hunter delivers steady, repeatable damage. Their early access to Rain of Arrows gives them one of the strongest crowd-control tools available in the opening chapters. Because of their mobility and versatile skill selection, Hunters maintain usefulness throughout the entire playthrough.
A TIER JOBS
These jobs provide a healthy mix of utility and damage. While not as overpowering as S-tier jobs, they offer vital tools that elevate the entire party.
Merchant
Merchants may not look explosive at first glance, but their BP support is a game-changer. Being able to funnel BP into your heaviest hitter can flip difficult encounters in your favor and allows optimized burst windows on command. Their damage ramps up nicely as the story progresses, and they serve as one of the best JP-farming jobs in the game, which in turn accelerates the growth of your whole roster. Merchants reward thoughtful play and strategic resource management more than raw aggression.
Apothecary
The Apothecary fills a hybrid role that few other jobs can match. Their ability to heal and cleanse status conditions keeps the team stable, while their physical and elemental options ensure they’re not dead weight offensively. Debuffs give them extra value against bulky enemies, and they complement both aggressive and defensive team compositions. While they don’t excel at any one thing, their broad toolkit ensures you always have a solution at hand.
B TIER JOBS
These jobs deliver noticeable value but are more situational. They often require specific setups or party support to shine.
Thief
The Thief’s speed and evasion give them a natural edge in turn order, allowing them to strike before enemies and set tempo early in the fight. Their multi-hit skills help with shield breaking, and the ability to steal useful items adds extra utility outside of combat. However, their fragility limits how aggressively you can use them, and their damage struggles to keep up without proper investment. In the right hands, Thieves contribute well, but they are not as universally strong as top-tier jobs.
Scholar
The Scholar wields some of the most damaging elemental spells in the game and excel at identifying enemy weaknesses. Their potential to wipe out enemy groups makes them a powerful option in encounters packed with foes weak to magic. Unfortunately, their low health and defenses demand careful positioning and a supportive team. Scholars shine brightest when the party protects them and feeds them BP, but without that structure they can be difficult to keep alive.
C TIER JOBS
Good for defensive roles, but limited output keeps them from ranking higher without specific party strategies.
Cleric
Clerics specialize in healing and keeping the team safe from debilitating status conditions. In battles that stretch longer than expected, their utility becomes noticeable as they prevent the party from collapsing under attrition. The downside is their modest offensive presence. Clerics rarely contribute meaningful damage, so they rely heavily on stronger jobs to carry the pace of combat. They’re highly valuable in endurance encounters but unnecessary when your team is already optimized for aggressive play.
D TIER JOB
The following job provides important long-term buffs but demands a party built around it.
Dancer
The Dancer is designed for pure support. Their buffs improve the consistency and ceiling of your damage dealers, especially in boss fights that reward extended setups. However, they offer almost no direct damage, making them a liability in fast-paced encounters. When paired with high-damage roles, they become extremely useful; on their own, they provide little momentum. Dancers are best reserved for players who enjoy layered, long-form tactical combat.
If you’d like, I can also prepare a companion guide covering the best job combinations, early-game builds, or recommended party compositions tailored to your playstyle.