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Super Fantasy Kingdom Beginner Guide & Walkthrough

Aaron by Aaron
October 24, 2025
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Welcome to Super Fantasy Kingdom, a roguelite city builder that combines the satisfaction of managing your growing settlement with the tension of surviving nightly monster attacks. You’re not just a ruler here — you’re the heartbeat of a living, breathing kingdom that changes with every dawn. If this is your first time stepping into the crown, let’s walk through everything you need to know to survive your early days, build a thriving realm, and prepare for the challenges that lie beyond.

At its core, Super Fantasy Kingdom blends resource management, tactical combat, and roguelite progression. Every day, you’ll direct your villagers, strengthen your heroes, and expand your territory. Every night, you’ll hold your ground as monsters close in on your castle. The catch? Every run is different — and every decision matters.

If you’re the type of player who enjoys games where small daily choices shape long-term success, you’ll feel right at home here. But before you get too comfortable, let’s go step-by-step through how to build a strong start.

Contents hide
1 Super Fantasy Kingdom Beginner Guide
2 Understanding the User Interface
3 Daily Progression — The Cycle of Survival
4 Building Your Kingdom
4.1 Essential Early Buildings
5 Heroes & Units

Super Fantasy Kingdom Beginner Guide

You begin as the King of a fledgling Human Kingdom. Your responsibilities include assigning workers, gathering resources, constructing buildings, and preparing your heroes for battle. During the day, your focus will be on production and planning; once night falls, your heroes automatically fight to protect your lands.

Progressing through runs earns you Shards and Kingdom Levels, unlocking new heroes, upgrades, and even entirely new factions.

To unlock the Undead Kingdom — the game’s second major faction — you’ll need to either defeat the second boss or earn three stars in a Human Kingdom run. Once unlocked, you can switch between the Human and Undead Kingdoms via the skull icon on the main menu.


Understanding the User Interface

One of the first hurdles for new players is understanding what everything on-screen actually means. The UI might look busy at first, but once you know what each section does, it all clicks.

Here’s a quick breakdown of what you’ll see:

Hero Panel: Shows your starting hero’s stats. If your hero dies, your run ends immediately.

Kingdom Stats: Displays your overall progression that carries across runs.

Kingdom Level: Determines unlocks like new heroes, items, and upgrades.

Shards: Earned by defeating bosses and completing objectives. Used to craft items, cleanse corruption, and complete key quests.

Taxes & Faith: Each day, you can collect either Taxes (for purchasing heroes and upgrades) or Faith (for upgrading heroes and fulfilling special requests).

Idle Workers & Carriers: Keeps track of villagers available for work or transport duties.

Resources Panel: Lists your current supplies — wood, stone, gold, food, etc.

Meals & Happiness: After each night, heroes eat meals to gain XP. Happiness increases unit damage and improves experience for new recruits.

Glory: Earned for every 10 monsters slain, used to expand roads and unlock new building plots.

World Settings & Quests: Manage time of day, zoom, view upcoming events, and check available quests.

The key takeaway here is to keep an eye on your workers and resources. They are the foundation of your success.


Daily Progression — The Cycle of Survival

Each day in Super Fantasy Kingdom follows a predictable rhythm, and learning to work within that loop is crucial.

  1. Morning: Workers wake up and start gathering or refining resources. You can reassign their jobs at any time using the scroll wheel.
  2. Midday: Monsters begin approaching your castle, and your heroes will automatically engage them when in range.
  3. Sunset: Workers return home as night sets in. Any remaining monsters become faster and more aggressive.
  4. Nightfall: Once all enemies are defeated, your heroes enter the tavern to eat, level up, and rest. The day ends once everyone’s done eating.

The biggest beginner mistake is forgetting to reassign workers or optimize their walking paths early in the day. Lost time equals lost materials — and that can easily snowball into weaker defenses later on.

Building Your Kingdom

Building placement in Super Fantasy Kingdom is all about efficiency. Always construct resource buildings near their corresponding nodes — for instance, build a Quarry beside rock formations or a Sawmill next to trees. Every step your villagers save increases your overall production.

Essential Early Buildings

  • Houses: Provide new workers for your kingdom. Each new house costs more resources than the last.
  • Sawmill: Converts wood into planks, a key material for construction and defenses.
  • Mines (Stone/Gold): Fundamental for upgrades, storage expansion, and hiring units.

Once you have the basics covered, start thinking long-term. Plan where to place your special buildings that provide buffs or unique effects — these often require larger plots and are best built once your economy stabilizes.

Once unlocked, the Undead Kingdom flips your entire approach. Instead of relying on living workers, you’ll be raising skeletons and zombies to do your bidding. Skeletons are cheap and temporary — ideal for single-day tasks — while zombies work slower but persist longer.

Resources also change dramatically:

  • Bones, Ooze, and Blood replace wood, berries, and bread.
  • Buildings like the Mausoleum and Soul Hunter help generate undead units or harvest new materials.

The Undead playstyle rewards creative management and understanding of your army’s limitations. While you’ll lose the traditional economy, you gain a far more flexible (and eerie) workforce.

Heroes & Units

Your heroes and units form the frontline defense of your kingdom. Understanding their attributes is essential:

Type: Identifies their kingdom, class, and attack style.

Stats: Includes health, power, armor, and resistances.

Active & Passive Abilities: Active skills deal direct damage or healing, while passive skills provide buffs to nearby allies.

Item Slots: Each hero can equip up to three items crafted in the Armory.

Upgrades: Leveling up and upgrading heroes significantly increases their effectiveness in battle.

Try to keep your heroes well-fed and upgraded. Even a single under-leveled hero can be the weak link that causes a run to collapse.

Here are a few hard-earned lessons that will save you time (and maybe a few kingdoms):

Watch for corruption shards and witch-related events — they often give you permanent bonuses that carry over into new runs.

World events can be blocked by monsters. Defeating them may make that night harder, but the long-term rewards are worth it.

Mini-bosses can be challenged once roads reach them. Winning grants you daily passive bonuses, while losing simply costs resources.

Carriers matter. If resources aren’t reaching your HQ, it’s not always a worker problem — sometimes no one’s moving the goods.

Check unit passives. Some heroes buff others only in specific grid patterns — proper formation can make or break a battle.

Weather effects alter combat — for example, wet enemies are more vulnerable to shock damage. Adjust accordingly.

Use Glory strategically. Even during tough fights, you can pause and spend Glory to unlock roads mid-battle, potentially saving your run.

Revisit the map each morning. Buildings reset cooldowns, and new interactions may appear overnight.

Plan building placement early. Every resource node counts. The shorter your workers’ travel routes, the faster your economy grows.

Finally, remember this: Super Fantasy Kingdom isn’t about perfection — it’s about adaptation. Every failure teaches you how to refine your next kingdom.

Super Fantasy Kingdom is a game of balance — between growth and defense, efficiency and risk, patience and aggression. The deeper you go, the more rewarding it becomes. Every sunrise is another chance to do better, and every fallen hero adds to your experience as a ruler.

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