Raven 2 offers a wide roster where each class brings a distinct identity — from stealthy assassins to spell-tossing elementals — and mastering one means understanding both its core kit and how it fits into team play.
This guide breaks every class into short, actionable sentences covering role, early progression, mid/late priorities, ideal stats and gear, team synergies, and practical play tips.
Read a single line for a quick tip, or read a whole class block to get a rapid, usable build plan you can apply in PvE and PvP.
Raven 2 Class Tier List Guide – best Jobs and Classes Builds
Assassin
The Assassin is a stealthy, single-target killer built to burst prioritized enemies and reset fights with fatality mechanics.
Early on, prioritize passives that boost movement and fatality rate so you can reliably close gaps and score kills.
Phantom Rush, Shadow Thrust and mid-tier actives give you the mobility and gap-closure you need to keep fights on your terms.
Stealth abilities like Midnight Reaper are core to high-skill play because they let you dictate the fight’s opening and avoid trading.
Invest gold into heroics that create no-heal or heavy crowd-control windows (Checkmate and Blood Burst) to turn skirmishes into guaranteed wins.
Legendary abilities that silence or multi-target instantly elevate you from a duelist into a team-level threat, so prioritize them once available.
Stat priorities are skill damage, MP pool for sustained combos, and mobility—crit is secondary unless your build leans basic-attack hybrid.
In a team, pair with a Vanguard to lock targets and a Divine Caster to keep you alive through counterattacks.
PvP tip: enter from stealth, immediately apply silence or immobilize, and finish with burst rotations before enemies can react.
PvE tip: avoid bleed-only kills if your build relies on fatality triggers—use direct burst to guarantee the proc.
Archer / Ranger
The Archer is a dexterous damage dealer that excels at sustained basic-attacks, crit windows, and mobility-driven play.
Early progression focuses on boosting attack speed and crit chance so your basic attacks scale into a reliable damage source.
Skills that reduce enemy defense or resistance (Trick Shot, Spiral Arrow) amplify your sustained damage far more than raw attack stat alone.
Movement and chase passives (Nimble Body, Mortal Blow) let you kite, chase down fleeing targets, and remain lethal in open fights.
Heroic passives that buff damage to slowed or shackled enemies create powerful synergy with CC teammates.
The Archer legendary that converts basic attacks into fan-shaped AoE turns a single-target marksman into a raid-clearing machine during its window.
Best stats are attack speed, crit rate, and enough MP to keep high-cost actives available; crit damage follows after those.
Pair an Archer with a Vanguard and Divine Caster to create a frontline that locks targets while you shred from range.
PvP tip: use mobility passives to kite and isolate a target, then chain shackles into burst procs before they escape.
PvE tip: in prolonged clearing, use the AoE-augment legendary rotation conservatively to keep MP sustainable.
Divine Caster
Divine Caster is the premier healer with the strongest group-wide saves and unique PvP utility like debuff immunity on legendary heals.
This class is exceptionally forgiving early and is one of the best free-to-play choices because its healing scales well without legendary gear.
Early priorities are MP-management passives and efficient heals (Holy Bolt, Prayer for a Savior) to maximize uptime for parties.
Mid-game heroics focus on area heals, party-wide buffs, and debuff counters that change the tempo of large fights.
The Divine Caster legendary heals and grants debuff immunity to nearby allies, making it game-changing in guild battles.
Stats to emphasize are MP pool/recovery, healing amp, and cooldown reduction; survivability stats are secondary but useful.
In any team comp the Divine Caster is the anchor — protect your healer with a Vanguard and let high DPS classes free-fire.
PvP tip: save large heal/immune windows for decisive moments like enemy ultimates or coordinated pushes.
PvE tip: manage MP by setting which heals are active in automated rotations and reserve heroics for boss phases.
Practice timing: a well-timed cleanse or group heal flips engagements faster than raw healing throughput.
Deathbringer
Deathbringer blends damage and self-heal by converting portions of damage into HP, making it a durable DPS for solo and extended fights.
Early play should focus on the damage-to-heal passives and the base skill that performs the conversion reliably.
Cannibal-style actives and disease cloud variants let you convert multi-target damage into healing during clears.
Mid/late heroics amplify AoE, give strong debuff options, and introduce emergency defensive mechanics like Final Requiem.
Legendary effects that expand AoE targets and increase skill amplification drastically improve both clearing and boss-phase sustain.
Prioritize skill damage, incoming/outgoing healing amp, and HP to maximize the class’s self-sustain loop.
Deathbringer pairs well with buffer-heavy comps because teammates can capitalize on your damage while you remain survivable.
PvP tip: burst, then rotate into sustain attacks to outlast trades—your kit rewards aggressive but timed engagements.
PvE tip: use pandemic-style effects to convert frequent hits into constant healing, keeping consumable usage low.
Learn the timing of your conversion windows so you never run out of HP during heroic rotations.
Berserker
Berserker is a melee powerhouse focused on knockdowns, enraged windows, and heavy single-target or clustered AoE damage.
Early on, collect passives that give sustain and occasional HP recovery so you can stay in the thick of fights.
Core actives like Wild Slash and Headbreaker provide the offensive baseline while later heroics upgrade knockdowns to be player-effective.
Rising Slash and Tempest heroics convert monster-only CC into player CC and give the class its PvP punch.
Legendary multi-target knockdowns turn the Berserker into a fight-resetting engine in large battles when properly timed.
Stat priorities are weapon attack, skill damage, and enough HP to survive initial engages; mobility matters less than staying power.
Berserkers shine with a healer and a tank to absorb initial bursts so they can ramp into crimson spirals and furious attacks.
PvP tip: use knockdown windows to isolate enemy healers or to lock multiple players for team follow-up.
PvE tip: leverage the fatality-chain passives to smoothly transition between targets in dense packs.
Remember: heroics are expensive, so coordinate legendary windows with teammates for maximum value.
Vanguard
Vanguard is a dedicated tank that creates space for teammates through stuns, barriers, and damage reflection.
Early skill selection should lock in defensive tactics and at least one reliable crowd-control move like Shield Charge.
Passives that raise max HP and barrier generation make the class effective for both dungeon content and PvP sieges.
Reflect Shield and Titan Blow heroics provide counterplay that punishes burst-oriented opponents.
The legendary Guardian’s Wall stuns multiple enemies and is a decisive tool in large-scale PvP when timed correctly.
Emphasize HP, damage reduction, and barrier strength as your top stats; offensive stats are tertiary.
Vanguard functions best at the front of a coordinated team composed of a Divine Caster and a high-DPS class.
PvP tip: absorb initial focus, then deploy reflect counters to turn enemy power back on them.
PvE tip: use pulling and chain-fatality mechanics to group mobs efficiently for AoE clears.
Your job is control and presence — hold choke points and keep priority targets in your team’s firing lane.
Elementalist
Elementalist is a flexible caster that leverages fire, ice, and lightning to create layered control and elemental synergies.
The single most important early purchase is MP-regeneration or MP-recovery passives because skills consume large amounts of MP.
Firebolt and Frostbite let you apply burn and slow effects, while lightning skills stack shock to lock targets out of skill usage.
Enchant core and Blizzard Circle heroics offer both offensive multipliers and survivability, with Blizzard giving a powerful heal-over-time and debuff immunity window.
Legendary Final Destruction multiplies status durations and makes your elemental debuffs far more oppressive in both PvE and PvP.
Prioritize magic attack and skill damage first, then MP recovery and cooldown reduction to sustain long fights.
Elementalists synergize well with fronts that lock targets and healers that let you stand and cast uninterrupted.
PvP tip: stagger elemental combinations—burn then shock—so enemies face extended damage and reduced responses.
PvE tip: use chain elemental rotations and Blizzard Circle during boss windows to both survive and increase uptime on damage.
Master MP pacing: a powerful spell rotation is worthless without the mana to cast it when it matters.
Destroyer
Destroyer is built to obliterate groups and melt tanks with percent-HP mechanics and multi-layer debuffs when fully geared.
Early game is straightforward: focus on passives that raise fatality rate and basic AoE output to speed up farming.
Mid-tier skills like Shift Attack and Pain Bomb add accuracy reduction, healing reduction, and knockdowns — a brutal debuff suite.
Danger Close and other heroics add bombardment mechanics that convert single-target hits into sustained multi-target pressure.
Legendary Apocalypse scales with enemy HP and becomes a true tank-killer in endgame content and raids.
Stat priorities are massive skill damage, AoE amplification, and sufficient MP to cycle your heroics during boss phases.
Deploy Destroyer in a protected window with a Vanguard and a healer so you can maximize uptime on your mega heroics.
PvP tip: use accuracy and heal reduction heroics to neutralize sustain-heavy opponents before dropping percent-based nukes.
PvE tip: chain your AoE debuffs early so each successive skill hits softer targets for clean, fast clears.
Remember that the Destroyer is most effective once heroics and legendaries are acquired; early play is far weaker than late-game potential.