This guide lists all currently known Ball × Pit Evolutions and Passive Evolutions in the game.
Each evolution creates a completely new ability or transformation by merging two core traits.
While the list isn’t final, every combination here has been tested and confirmed to function in-game.
If you find a missing combination, share it — it’ll be added in future updates. More visuals and individual stat breakdowns will come later.
BALL x PIT Evolution & Combination Guide – Balls, Booster
Bleed Evolutions
Bleed × Brood Mother = Leech
Attaches a leech to enemies on hit. Each leech applies 2 Bleed stacks per second (max 24 stacks).
Bleed × Charm = Berserk
Unleashes a frenzied mode that boosts attack speed and aggression at the cost of stability.
Bleed × Dark = Sacrifice
Converts part of your HP into devastating Bleed damage. Perfect for risky high-output builds.
Bleed × Iron = Hemorrhage
Applies 3 Bleed stacks on hit. Enemies with 12+ stacks explode, taking 20% of their current HP as damage.
Bleed × Vampire = Vampire Lord
Transforms into a lifestealing predator that feeds on bleeding enemies for rapid recovery.
Bleed × Poison = Virus
Mixes infection and bleeding to create a contagious pathogen that spreads through nearby foes.
Brood Mother Evolutions
Brood Mother × Bleed = Leech
See above — applies parasitic leeches that stack Bleed.
Brood Mother × Cell = Maggot
Infests enemies with larvae that burst into 1-2 baby balls when the host dies.
Brood Mother × Egg Sack = Spider Queen
25% chance to spawn an Egg Sack per enemy hit, spreading rapidly across the field.
Brood Mother × Vampire = Mosquito King
Summons mosquitos that attack random enemies for 80-120 damage and steal HP on kill.
Burn Evolutions
Burn × Charm = Berserk
Triggers an unstable fire-rage that increases output but reduces control.
Burn × Earthquake = Magma
Erupts molten blobs over time. Enemies touching lava take Burn stacks and periodic damage.
Burn × Freeze = Frozen Flame
Adds Frostburn — a mix of burn and chill that increases received damage per tick.
Burn × Iron = Bomb
Explodes on hit, dealing 150-300 AoE damage with a 3-second cooldown.
Burn × Light = Sun
Radiates intense light and fire energy, blinding and burning all nearby enemies.
Burn × Wind = Inferno
Surrounds itself in flames that apply 1 Burn stack per second to enemies in range.
Cell Evolutions
Cell × Brood Mother = Maggot
Infects enemies; they burst into baby balls upon death.
Cell × Earthquake = Overgrowth
Applies Overgrowth stacks. At 3 stacks, consumes them to deal 0-200 AoE damage in a 3×3 area.
Cell × Laser = Radiation Beam
Fires a beam that adds Radiation stacks, increasing all damage taken by affected enemies.
Cell × Egg Sack = Voluptuous Egg Sac
Explodes into 2-3 Egg Sacs on hit, with a brief recharge before it can trigger again.
Cell × Poison = Virus
Applies Disease stacks that damage over time and spread to nearby units.
Charm Evolutions
Charm × Bleed = Berserk
Same result — reckless aggression and self-sustained power increase.
Charm × Burn = Berserk
A fiery variant of the same aggressive evolution.
Charm × Dark = Incubus
A demonic entity that drains energy and weakens enemies with every hit.
Charm × Light = Lovestruck
Overwhelms enemies with charm energy, causing confusion and hesitation.
Charm × Lightning = Lovestruck
Electric variant that charms and briefly stuns nearby targets.
Charm × Vampire = Succubus
Lifestealing evolution that seduces and drains health from enemies on contact.
Dark Evolutions
Dark × Bleed = Sacrifice
Health is consumed to deal boosted Bleed damage. Works best with sustain builds.
Dark × Charm = Incubus
A demon-type evolution that gains lifesteal and high burst on charm-affected enemies.
Dark × Ghost = Phantom
Curses targets; after 5 hits, they suffer a 100-200 damage burst.
Dark × Iron = Assassin
Passes through enemies, dealing 30% more damage from behind.
Dark × Light = Flicker
Rapid-attack evolution that blinks between targets in short bursts.
Dark × Sun = Black Hole
Creates a gravitational field that draws in nearby enemies and crushes them.
Dark × Vampire = Vampire Lord
Combines dark magic with blood for high lifesteal and Bleed synergy.
Dark × Wind = Noxious
Adds a poisonous aura that applies toxin stacks when passing through enemies.
Earthquake Evolutions
Earthquake × Burn = Magma
Erupts lava pools that damage and burn enemies over time.
Earthquake × Poison = Swamp
Spreads tar pools that slow and poison enemies with each step.
Earthquake × Freeze = Glacier
Creates ice spikes that deal damage and freeze enemies briefly.
Earthquake × Wind = Sandstorm
Passes through enemies, blinding and damaging them in a storm radius.
Earthquake × Cell = Overgrowth
Triggers vine-burst AoE once max stacks are reached.
Egg Sack Evolutions
Egg Sack × Brood Mother = Spider Queen
Spawns egg sacs naturally during combat.
Egg Sack × Vampire = Mosquito Swarm
Explodes into 3–6 mosquitos that deal high burst damage.
Egg Sack × Iron = Shotgun
Upon wall impact, fires 3–7 Iron Baby Balls at high speed.
Egg Sack × Cell = Voluptuous Egg Sac
Reproduces egg sacs after hitting an enemy, ready again after 3 seconds.
Freeze Evolutions
Freeze × Ghost = Wraith
Passes through enemies, freezing them briefly.
Freeze × Wind = Blizzard
Freezes all enemies within 2 tiles for 0.8 seconds and deals minor damage.
Freeze × Laser = Freeze Ray
Fires a beam that freezes enemies for up to 10 seconds.
Freeze × Burn = Frozen Flame
Applies Frostburn stacks that cause damage over time and amplify other sources.
Freeze × Earthquake = Glacier
Releases glacial spikes that deal area Freeze damage.
Ghost Evolutions
Ghost × Freeze = Wraith
Freezes all enemies it passes through.
Ghost × Dark = Phantom
Curses targets for delayed burst damage.
Ghost × Iron = Assassin
Adds backstab mechanics and pass-through capability.
Ghost × Vampire = Soul Sucker
Steals HP and reduces enemy attack damage.
Ghost × Poison = Virus
Spreads disease stacks between nearby units.
Iron Evolutions
Iron × Burn = Bomb
Explodes for AoE damage on impact.
Iron × Dark = Assassin
Grants backstab damage bonus.
Iron × Lightning = Lightning Rod
Plants rods in enemies that call down lightning periodically.
Iron × Egg Sack = Shotgun
Fires multiple high-speed projectiles upon rebounding from surfaces.
Iron × Bleed = Hemorrhage
Consumes Bleed stacks for high-percentage health damage.
Laser Evolutions
(Applies to both Vertical & Horizontal variants)
Laser × Light = Laser Beam
Emits a radiant beam that blinds enemies for 8 seconds.
Laser × Freeze = Freeze Ray
Releases a cold beam freezing enemies for up to 10 seconds.
Laser × Cell = Radiation Beam
Deals damage and applies Radiation stacks increasing damage received.
Laser × Light (Alt) = Holy Laser
Hits all enemies along the same row and column simultaneously.
Light Evolutions
Light × Burn = Sun
Radiant flame aura that burns all nearby enemies.
Light × Charm = Lovestruck
Charms enemies into inaction temporarily.
Light × Dark = Flicker
Blink-based hybrid with fast dual-energy slashes.
Light × Laser = Laser Beam
Standard radiant laser evolution.
Light × Lightning = Flash
Massive burst of light that briefly stuns all nearby enemies.
Lightning Evolutions
Lightning × Charm = Lovestruck
Stuns and charms at the same time.
Lightning × Freeze = Blizzard
Creates frozen storms that slow enemies.
Lightning × Iron = Lightning Rod
Calls down lightning periodically from tagged enemies.
Lightning × Light = Flash
Generates a blinding area shockwave.
Lightning × Wind = Storm
Summons constant lightning strikes around the user.
Poison Evolutions
Poison × Earthquake = Swamp
Spreads slowing tar that poisons over time.
Poison × Iron = Nuclear Bomb
Massive AoE explosion applying permanent Radiation stacks.
Poison × Bleed = Virus
Mixes poison and disease for spreading infection.
Poison × Cell = Radiation Beam
Adds a toxic energy beam that increases enemy vulnerability.
Poison × Wind = Noxious
Passes through enemies while poisoning everything nearby.
Vampire Evolutions
Vampire × Bleed = Vampire Lord
Creates a blood-draining powerhouse that thrives in combat.
Vampire × Brood Mother = Mosquito King
Spawns lifestealing mosquitos per enemy hit.
Vampire × Charm = Succubus
Drains HP through charm-based damage.
Vampire × Dark = Vampire Lord
Dark variant with higher sustain and burst.
Vampire × Egg Sack = Mosquito Swarm
Explodes into a swarm of lifestealing mosquitos.
Vampire × Ghost = Soul Sucker
Passes through enemies, stealing HP and reducing their attack.
Wind Evolutions
Wind × Freeze = Blizzard
Freezes nearby enemies in a wide area.
Wind × Burn = Inferno
Creates a fiery vortex that applies Burn every second.
Wind × Lightning = Storm
Constantly strikes nearby targets with lightning.
Wind × Poison = Noxious
Applies Poison to all enemies passed through.
Wind × Earthquake = Sandstorm
Generates a damaging sandstorm that blinds nearby enemies.
Special Evolutions
Incubus (Charm × Dark) + Succubus (Charm × Vampire) = Satan
The ultimate demonic form combining both charm and corruption.
Vampire Lord (Vampire × Bleed / Dark)
- Mosquito King (Brood Mother × Vampire)
- Spider Queen (Brood Mother × Egg Sack)
= Nosferatu
An end-tier hybrid evolution that embodies all blood and brood traits.
Passive Evolutions
Cornucopia
Each time baby balls spawn, has a chance to create 0–1 extra baby balls.
Soul Reaver
Each kill heals you by 1 HP and allows overhealing beyond your max health (30% efficiency).
Wings of the Anointed
Increases movement speed by 20% and ball speed by 40%. Grants immunity to environmental hazards.
Diamond Hilted Dagger + Emerald Hilted Dagger + Ruby Hilted Dagger + Sapphire Hilted Dagger = Deadeye’s Cross
Combines all dagger types into a precision weapon with perfect accuracy and crit scaling.
Wretched Onion + Breastplate = Odiferous Shell
A pungent defense item granting enhanced armor and area-based debuff resistance.