You might have played Rush Royale, Clash Royale or deck building tower defense game, Castle Duels is a similar game where game can build a deck of cards and fight in PvP and PvE battles with others players.
Castle Duels has more than 40 different cards are available for you to build your deck and some card very powerfull and some card weak in game and Our Castle Duels tier list aims to help you decide which card you should take to a PvP or PvE match.
Here’s our Castle Duels tier list to help you select the best cards and You will aslo find some best decks.
Castle Duels Cards Tier List & Best Decks Guide
S Tier
- Forest Guardians
- Soulstealer
- Woodbeard
- Scarecrow
- Shiba
A Tier
- Riding Hood
- Reaper
- Angel
- Officer Piggle
- Magma Spirit
- Lil Dragon
- Hypnotoad
B Tier
- Tinker
- Armorer
- Cowboy
- Bard
- Zeus
- Vampire
- Phoenix
C Tier
- Swamplord
- Golem
- Electron
- Risen
- Darkwood
- Cultist
- Combat Engineer
- Hungry Truffle
- Slime
- Gadget
D Tier
- Cold Mage
- Assassin
- Alchemist
- Crusher
- Priest
- Poison Frog
- Pirate
- Fighter
- Bat
- Archer
Tier S cards are the most powerful cards in Castle Duels because they all are Legendary cards but If you do not have legedary cards do not worry because all tower defense game are all about strategy that in this game, you have to merge your units make the stronger and also make sure when you merge same units it also break Rock because Rock gives you Mana and you can use mana to summon more units.
Top 5 Castle Duels Best Decks & Cards
Forest Guardians
Ability is unlocked at merge Rank 5 – Hits an enemy with a cone, dealing 3295+5931 damage and stunning the target for 1+2s. When the cone falls, it causes a healing wave that replenishes 2196+4392 health to all allies.
Soulstealer
Ability is unlocked at merge Rank 5 – Summons Spirit Protectors for 5.19s. If the Soulstealer is attacked, the Spirit Protectors periodically deal 1446+2892 damage to all enemies nearby.
Woodbeard
Ability is unlocked at merge Rank 5 – Has permanent Regeneration, regaining 63+230 health every second. Creates roots in a wide area around himself for 4s. Every second, stuns enemies and deals 4684+8433 damage to them.
Scarecrow
Ability is unlocked at merge Rank 5 – Summons 5 Magic Plants. They bestow all allies nearby with Regeneration, replenishing 1917+3834 health, and poison nearby enemies, dealing 956+1913 damage over 5s to them.
The Scarecrow’s damage increases by 32+66 for every ally under the effect of Regeneration.
Shiba
Ability is unlocked at merge Rank B Leaps to an enemy and deals a series of blows, stunning the target for 3s and dealing 14979+64113 damage. Enemies around the landing area receive Shock.
The damage they deal is reduced by 60% for 3s. While using an ability, becomes immune to control effects.