Items in Megabonk are what keep your runs exciting. Each pick-up isn’t just a stat boost — it’s a chance to completely change how you approach fights. From straight-up damage increases to chaotic effects like summoning dragons or freezing time, the variety here means no two runs feel the same.
Below, IN THIS Megabonk Item Guide, I’ll break down the items by category and explain what they do, how useful they are, and when you might want them. ALSO CHECK: Megabonk Beginner Guide
Megabonk Item Guide – Full List, Effects, and Best Builds
Core Stat Boosters
These are the bread-and-butter items. Simple, reliable, and effective.
- Gym Sauce – A flat +10% damage, making it one of the best early grabs.
- Forbidden Juice – +10% crit chance, which scales crazy well if you stack it.
- Battery – +8% attack speed. More hits = more on-hit procs.
- Oats – +25 max HP, small but stackable.
- Medkit – +3.5 HP regen, excellent for sustain.
- Clover – +6.5% luck, affecting drops and rolls.
- Time Bracelet – +8% XP gain, speeds up your scaling.
- Turbo Socks – +15% move speed, feels amazing for dodging.
- Beefy Ring – +20% damage per 100 max HP, great synergy with HP builds.
- Boss Buster – +15% damage vs elites and bosses, huge for late game.
- Tactical Glasses – +20% damage to enemies above 90% HP, fantastic opener tool.
Utility & Economy Items
These boost your resources and long-term power.
- Golden Glove – +15% gold gain from kills. The earlier you find it, the better.
- Key – +10% chance to open chests for free, nice economy booster.
- Credit Card (Red) – +2.5% damage when opening a chest, small but stacks.
- Credit Card (Green) – +2% luck when opening a chest, better RNG overall.
- Wrench – Charge shrines 4% faster + 7.5% better rewards, shrine synergy item.
- Beacon – Transforms shrines into healing zones + spawns more shrines later.
Survival & Defense
These items help you stay alive when things get rough.
- Slippery Ring – +15% evasion, simple but very strong.
- Golden Shield – Drops extra gold when hit, turning pain into profit.
- Feathers – Higher jumps = better dodging.
- Electric Plug – Sends out an electric shock when damaged.
- Coward’s Cloak – +15% move speed and extra boost when hit.
- Spiky Shield – Gain +2 thorns per 1% armor, plus +10% armor.
- Mirror – Reflects damage and gives temporary invulnerability.
- Campfire – Stand still and heal over time. Situational but good for turtling.
On-Hit & Special Effects
This is where Megabonk gets chaotic. These items add flashy effects to attacks.
- Moldy Cheese – 40% chance to poison on hit. Solid DoT option.
- Cursed Doll – Applies a curse dealing 30% of enemy max HP per second. Extremely strong, especially on normal mobs.
- Unstable Transfusion – 27% chance to apply “Bloodmark” (effect TBD).
- Slurp Gloves – Casts blood magic on hit, heals you, 7.5s cooldown.
- Power Gloves – 8% chance to create a huge blast when hitting.
- Big Bonk – 2% chance to bonk for 20x damage. Rare but hilarious.
- Spicy Meatball – 25% chance for your attack to explode, dealing AoE damage.
- Ice Cube – 20% chance to inflict ice damage and freeze enemies.
- Dragonfire – 15% chance to summon dragonfire, which can also burn.
Movement & Mobility
Items that give you more control of the battlefield.
- Turbo Skates – More movement = more attack speed. Caps at +40% per stack.
- Phantom Shroud – After dodging, deal double damage + speed boosts.
- Idle Juice – Standing still ramps your damage up to +100%. Risk vs reward.
- Scarf – +33% damage while airborne. Great if you stay jumpy.
Unique/Weird Items
These are the oddballs — rare, situational, or just plain fun.
- Borgar – 2% chance to spawn a “Borgar” when killing enemies.
- Ghost – Using interactables summons ghosts.
- Thunder Mitts – Clap enemies for lightning, 10s cooldown.
- Beer – +20% damage but -5% max HP, glass cannon choice.
- Backpack – Adds +1 projectile count for all weapons. Massive power.
- Za Warudo – Freezes time when a hit would kill you. One-time lifesaver.
- Giant Fork – Eat spaghetti. Crits may spawn “Megacritis.” (?? still mysterious).
- Overpowered Lamp – +1 proc chance for on-hit effects. Makes poison, fire, and other procs go nuts.
The beauty of Megabonk’s items is how differently they shape your runs. You can stack crit items like Forbidden Juice + Tactical Glasses + Overpowered Lamp to melt enemies, or lean into weird builds with Idle Juice + Campfire + Spiky Shield to tank and punish foes. Some items are simple stat sticks, while others create chaotic effects that make every encounter unpredictable.