Jump Space isn’t your typical looter shooter where you grind for legendary guns to stack in a vault. Instead, it’s a roguelite space survival game built around adaptability.
Every mission throws you into a hostile system, and your job is to pilot, repair, and fight your way through multiple “jumps.” Fail, and you restart. Succeed, and you walk away with permanent ship upgrades.
Jump Space Beginner Guide Wiki – Loot, Ship Parts
The game doesn’t explain a lot of its systems, so the sooner you shake the “gear hoarding” mindset, the easier it clicks.
2. Loot, Ship Parts, and What Carries Over
Here’s the biggest surprise for most players: weapons, ammo, and healing items don’t persist between missions. It doesn’t matter if you find the coolest blaster in the galaxy—once the mission ends, it’s gone.
What does stay? Ship components. If you find a new reactor, turret, or module during a run, it’s yours forever. You don’t even need to install it right away; it’ll be waiting in your inventory back in the hangar.
Think of loot like a lifeboat—use it to survive the mission, not to stockpile for later.
3. Artifacts – Use Them or Lose Them
Artifacts are powerful temporary upgrades, but they vanish if you leave them unused. Jumping to the next sector wipes them from your inventory. The lesson? Activate artifacts as soon as possible.
Pro tip: you can even upgrade artifacts by feeding them other artifacts you don’t want. It’s an easy way to power up the ones that fit your run.
4. Solo vs Co-Op – What Changes
Playing alone is very different from managing a full crew:
Solo play: The game dials back the chaos. You’ll juggle fewer systems, making it more manageable, though still intense.
Co-op (up to four players): Things don’t get easier; they get busier. Every player has a dedicated role—shields, repairs, piloting, combat. No idle passengers. The game forces communication and coordination, and that’s when it really shines.
Expect pure chaos until your crew figures out who does what.
5. The Hangar – More Than a Waiting Room
After a mission, you return to your hangar. At first glance, it feels like a lobby, but it’s much more:
Upgrades: Spend credits to improve ship components directly. Walk up, hover, and hold E.
Training grounds: There’s a shooting range for testing weapons.
Movement practice: The grappling hook and mobility system are tricky at first. The hangar is a safe place to master them.
Don’t skip this downtime—it’s where long-term progress happens.
6. Playing as a Guest Still Counts
One of Jump Space’s smartest design choices is that progression isn’t tied to being the host. If you’re playing on a friend’s ship and unlock a new module, it’ll be available on your own save too.
That means you never waste time helping others—you always walk away with permanent rewards.
7. Hosting and Connection Basics
Right now, the host is the server. If they disconnect, everyone gets booted back to the menu. There’s no failover system, so make sure your most stable internet friend hosts.
If you join mid-mission, you’ll appear in a queue and get pulled into the game once the ship jumps sectors.
FAQs Every New Player Asks
Are there classes? Nope. Everyone can do everything—fly, repair, revive, fight. Suits are cosmetic only.
Can you upgrade or command the bot? Not yet. It’s just a little helper with a paint job tied to your ship.
Can you enter the ship in the hangar? Not in this build. It’s just background scenery.
How do revives work? Teammates (or your bot in solo) can revive you, but only if the crew has enough materia. No resources = no revival.
What happens if you fail a mission? In the release build, penalties are still being tuned. Expect possible loss of credits or components, but nothing too punishing yet.
Jump Space doesn’t hold your hand, but that’s the beauty of it. It’s less about farming loot and more about mastering your ship, your crew, and your own adaptability.
Whether you’re piloting solo or shouting orders in a four-player firefight, the game rewards communication, practice, and experimentation. Don’t worry if you fail early and often—that’s part of the design. Each run teaches you something new, and every permanent ship upgrade gets you a little further.