The Viking Vengeance event runs every two weeks, on Tuesday and Thursday. Your objective is to repel 20 waves of AI‑controlled Viking troops and convert kills into points. This guide explains the schedule, targeting logic, how scoring really works, and the optimal strategy for both solo defense and alliance reinforcement so you and your teammates maximize rewards.
Event Basics
- Cadence: Twice per week, on Tuesday and Thursday.
- Waves: 20 total. You must kill at least 50% of the troops in a wave to count a successful defense.
- Targets: Waves can hit all alliance members, online members only, or HQ.
- Failure Rule: If you lose two battles, the Vikings stop attacking you; you can still score by reinforcing allies.
- Start: Can be scheduled (auto) or started manually by R5/R4.
- HQ Preference: A Plains HQ is preferred for wave targeting at Waves 10 and 20.
Wave Targeting Pattern
Some waves are global, some are online‑only, and two are HQ‑only. Plan your reinforcement rotations around this fixed schedule.
Waves | Target |
---|---|
1–6 | All Members |
7 | Online Members |
8–9 | All Members |
10 | HQ |
11–13 | All Members |
14 | Online Members |
15–16 | All Members |
17 | Online Members |
18–19 | All Members |
20 | HQ |
Practical implication: Keep plenty of reinforcements flowing to online members on 7, 14, and 17, and prepare a strong march for HQ on 10 and 20.
How Scoring Works
- Personal points are based on the number of Viking troops killed inside your city.
- Reinforcing does not steal the owner’s points. The city owner keeps their normal points, and reinforcers generate additional reinforcement points for their own totals.
- This design lets both the owner and reinforsers score well in the same fight.
Key threshold: You need to kill 50% of the attackers to clear a wave for your own city. If your aim is points (not just clears), lean into reinforcement loops as described below.
Step‑by‑Step Strategy for Maximum Points
1) Be Online and Stack the Lobby
Choose a start time when the most members are online. Some waves only target online players, so having bodies present boosts both alliance survival and total points.
2) Empty Your City, Reinforce Others
To feed your allies’ reinforcement points, keep your city empty during most waves and send your troops to reinforce designated targets.
- If you have more troops than your marches can carry, prioritize sending Infantry and Cavalry. These units do most of the killing in this event.
- Archers contribute fewer kills on average across most waves. If you must leave some units at home, archers are the least disruptive; however, the cleanest approach is to send out everything you can so you do not steal kills from your reinforcers.
Why this works: Any troops left at home will engage Vikings and grab kills, reducing the share your reinforcers can secure. Clearing your city ensures your allies farm their reinforcement points efficiently.
3) Keep Your Best Three Defense Heroes at Home
Maintain a base defense backbone while your marches reinforce. For Generation 1, examples:
- F2P: Keep Jabel, Howard, Quinn at home.
- P2W: Keep Amadeus/Helga, Jabel, Saul at home.
This gives your city enough defensive quality to meet the 50% kill threshold on waves that target you without overcommitting your top damage marches away from reinforcement duty.
4) Rotate for HQ Waves (10 and 20)
After Wave 9 (and again after Wave 19), recall one strong march with your best heroes and send it to HQ. Wave 10 and 20 hit HQ only.
- Wait for Waves 9 and 19 to fully finish on members before recalling; recalling too early can cost reinforcement points for you and your partners.
- After Wave 10 or 20 is cleared at HQ, send that march back to reinforce the player you were helping.
5) Do Not Heal Mid‑Event
If you heal during the event, those troops return home and may start stealing kills from your reinforcers. Heal after the event concludes.
6) Prioritize Reinforcing Online Members
Online players can be targeted on 7, 14, and 17. They are more responsive with recalls and swaps, making your reinforcement points more consistent. Offline cities often have random home troops that dilute your reinforcement value.
7) Use Bear Hunt Joiner Heroes for Reinforcement
Viking troops have low health and die quickly, especially to Infantry. You want fast kill throughput.
- For reinforcement rallies, put Bear Hunt Joiner‑style heroes in slot one: Chenko, Amadeus, Yeonwoo, Amane, etc.
- Avoid pure defensive specialists (e.g., Howard, Gordon, Fahd) for reinforcement; they are less effective at farming kills.
Quick Checklist
- Clear your base before the event, especially Infantry and Cavalry.
- Reinforce online members first; rotate as waves demand.
- Park three strong heroes at home for baseline defense.
- For Waves 10 and 20, send a top march to HQ, then return to reinforcing.
- Do not heal until the event is over.
Follow these habits and you will consistently post top scores while helping your alliance hit higher reward tiers.
Example Reinforcement Flow
- Waves 1–6 (All): Spread reinforcements across two or three reliable online members.
- Wave 7 (Online): Collapse reinforcements onto active targets only.
- Waves 8–9 (All): Resume wider coverage.
- Wave 10 (HQ): Recall one best march to HQ just after Wave 9 ends; clear HQ, then return to your previous reinforcement target.
- Waves 11–16: Repeat the 1–6 pattern (with online‑only on 14).
- Wave 17 (Online): Reinforce the active core again.
- Waves 18–19 (All): Widen coverage.
- Wave 20 (HQ): Recall one best march to HQ just after 19 ends; clear HQ, then you are done.
Common Mistakes to Avoid
- Leaving large home garrisons: This steals kills from reinforcers and lowers alliance totals.
- Recalling too early before HQ waves: Costs you and others reinforcement points on 9 and 19.
- Healing mid‑event: Sends troops back home to siphon kills from your reinforcers.
- Reinforcing offline cities: Their home troops can dilute your points, and they may not coordinate recalls.
- Using slow defensive hero sets for reinforcement: You want fast kill output; use Bear Hunt joiner‑style heroes instead.
FAQ
Do reinforcements reduce the city owner’s points?
No. The owner keeps their points from the kills in their city. Reinforcers generate additional reinforcement points. Everyone scores.
If I lose two battles, am I done?
The Vikings stop attacking you, but you can still earn points by reinforcing other members for the rest of the event.
Why does HQ need a special march on 10 and 20?
Those waves target HQ only. Without a timely, strong march, your alliance risks failing the wave and missing easy points.
Which troop types should I prioritize in reinforcements?
Infantry and Cavalry produce the most kills in this event. Archers contribute less except in some higher waves.
Should I ever heal during the event?
No. Heal after the event to avoid unintentionally adding home defenders that reduce your allies’ reinforcement points.