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Kingshot Hero Gear Guide – How to Optimize, Enhance, Ascend

Aaron by Aaron
September 14, 2025
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Your heroes decide every march, every hold, every throne push. Gear is the lever that multiplies their impact. This Kingshot Hero Gear Guide helps you to understand how gear tiers work, where to get pieces, which stats actually matter, the order to level and ascend, the true costs, and practical paths for whales, mid‑spenders, and F2P.

Contents hide
1 Kingshot Hero Gear Guide – How to Optimize, Enhance, Ascend
2 Gear Quality Tiers
3 Unlocking and Obtaining Hero Gear
4 What Each Piece Actually Does
4.1 Infantry — Helmet & Boots (Gold)
4.2 Infantry — Chest & Gloves (Gold)
4.3 Archer — Helmet & Boots (Gold)
4.4 Archer — Chest & Gloves (Gold)
4.5 Cavalry — Helmet & Boots (Gold)
4.6 Cavalry — Chest & Gloves (Gold)
5 Leveling Priorities (What to push first)
6 Gear Levels, Enhancement, and XP Parts
7 Mastery Forging (Gold/Red Only)
8 Ascension to Red (+101 to +200) and Imbuements
8.1 Infantry — Helmet & Chest (Imbuements)
8.2 Infantry — Gloves & Boots
8.3 Archer — Helmet & Chest
8.4 Archer — Gloves & Boots
8.5 Cavalry — Helmet & Chest
8.6 Cavalry — Gloves & Boots
8.7 Mithril (Imbuement Fuel)
9 Smart Ascended Leveling Pathways
9.1 Whale Path (Rounds 1–7) — HRN’s Updated Route
10 Reforging: Fix Mistakes Without Losing XP
11 Total Costs (Red + Imbuement + Mastery 10→15)
11.1 One Piece (Gold +100 → Red +200, Mastery +10→+15)
11.2 One Set (4 Pieces)
11.3 Three Sets (12 Pieces — Main March)
12 Recommendations by Player Profile
13 Practical Do’s and Don’ts
14 FAQ

Kingshot Hero Gear Guide – How to Optimize, Enhance, Ascend

Gear Quality Tiers

Grey → Green → Blue → Purple → Gold → Red

  • Grey is the entry tier with the lowest stats.
  • Gold caps at +100.
  • Red is unlocked by Ascending a Gold piece that has reached +100 and Mastery Level 10.

Unlocking and Obtaining Hero Gear

  • Unlock requirement: Town Center Level 15.
    Once unlocked, gear adds PvE and PvP stats (Attack, Defense, Health, Lethality).

Main acquisition sources

  • Arena Shop
    • Custom Mythic Hero Gear Chest: 12,000 Arena Tokens (choose your mythic piece).
    • Custom Epic Hero Gear Chest: 3,750 Arena Tokens.
  • Conquest Stage Rewards
    Offline accumulation can drop Grey/Green/Blue.
  • Events
    Occasional chests appear but are rare.
  • In‑Game Packs
    The most consistent (but paid) progression route.

What Each Piece Actually Does

Two stat families matter:

  • Conquest stats (Hero Arena, Rebel/Arena modes).
  • Expedition stats (everything on the world map: Beasts, Terror/Bear rallies, city hits/defense, Thrones, Outposts).

Prioritize Expedition when in doubt. Below are the Conquest benchmarks for Gold gear, to frame growth from +0 → +100. Expedition numbers are covered right after.

Infantry — Helmet & Boots (Gold)

Conquest Stat +0 +100
Hero Attack 115 345
Hero Health 1,125 3,375
Escort Attack 38 115
Escort Health 375 1,125

Infantry — Chest & Gloves (Gold)

Conquest Stat +0 +100
Hero Defense 150 450
Hero Health 1,125 3,375
Escort Defense 50 150
Escort Health 375 1,125

Archer — Helmet & Boots (Gold)

Conquest Stat +0 +100
Hero Attack 182 546
Hero Health 562 1,687
Escort Attack 60 182
Escort Health 187 562

Archer — Chest & Gloves (Gold)

Conquest Stat +0 +100
Hero Defense 150 450
Hero Health 562 1,687
Escort Defense 50 150
Escort Health 187 562

Cavalry — Helmet & Boots (Gold)

Conquest Stat +0 +100
Hero Attack 150 450
Hero Health 750 2,250
Escort Attack 50 150
Escort Health 250 750

Cavalry — Chest & Gloves (Gold)

Conquest Stat +0 +100
Hero Defense 150 450
Hero Health 750 2,250
Escort Defense 50 150
Escort Health 250 750

Expedition stats (world map):

  • Helmets & Boots grant Lethality for their troop type.
  • Chest & Gloves grant Health for their troop type.
    Each starts at +15% at +0, and reaches +50% at +100 for Gold.

Leveling Priorities (What to push first)

Always plan around Expedition performance.

  • Infantry (tanks): prioritize Health pieces → Gloves & Chest.
  • Archer/Cavalry (damage): prioritize Lethality pieces → Helmet & Boots.

Global priority order (piece types by role):
Infantry Health → Archer Lethality → Cavalry Lethality → Infantry Lethality → Archer Health → Cavalry Health.

Gear Levels, Enhancement, and XP Parts

Level caps per quality

  • Grey 20, Green 40, Blue 60, Purple 80, Gold 100, Red 200.

Feed XP values

  • Grey 10 XP, Green 30 XP, Blue 60 XP, Purple 150 XP.
  • Enhancement XP Parts:
    • Green Part = 10 XP
    • Purple Part = 100 XP
      Sources: events, VIP Shop (250 Gems, limit 5/week), Swordland Shop (250 Relic Coins, limit 20/week), and packs.
      Common bundles: Weekly Deal, Weekly Card, Custom Arms, Hope Market, Monthly Intel, Hero Gear Benefit Card, Hero Gear Pack.

Note: Gold gear cannot be fed into other gear for XP.

Mastery Forging (Gold/Red Only)

  • Unlocks at Town Center 20.
  • Requires the piece to be +20 to start.
  • Applies to Gold and Red pieces only.
  • Uses Forgehammers to raise Mastery Level and multiply stats.

Mastery 1–10 table (minimums to unlock Ascension)

Mastery Forgehammers Mythic Gear Bonus Stat Multiplier
1 10 – +10% ×1.1
2 20 – +20% ×1.2
3 30 – +30% ×1.3
4 40 – +40% ×1.4
5 50 – +50% ×1.5
6 60 – +60% ×1.6
7 70 – +70% ×1.7
8 80 – +80% ×1.8
9 90 – +90% ×1.9
10 100 – +100% ×2.0

Where to get Forgehammers

  • Mystery Shop (Mystery Badges; daily refresh, extra refreshes cost Gems; discounted rolls can appear)
  • Arena Shop (2,500 Arena Tokens each)
  • VIP Shop (VIP 11+, 1,500 Gems each; 10/week)
  • Swordland Shop (1,250 Relic Coins each; 10 per two weeks)
  • Bear Hunt event (best F2P source; alliance and personal damage milestones)

Ascension to Red (+101 to +200) and Imbuements

After a Gold piece hits +100 and Mastery 10, Enhance changes to Ascend, converting the piece to Red and opening +101 → +200.

Every +20 levels, a rotating Imbuement bonus unlocks: Expedition → Conquest → Expedition → Conquest → Expedition.

Infantry — Helmet & Chest (Imbuements)

Level Mode Bonus
+120 Expedition Infantry Attack +20%
+140 Conquest Hero Health +7.5%
+160 Expedition Infantry Defense +30%
+180 Conquest Hero Attack +15%
+200 Expedition Infantry Attack +50%

Infantry — Gloves & Boots

Level Mode Bonus
+120 Expedition Infantry Defense +20%
+140 Conquest Hero Health +7.5%
+160 Expedition Infantry Attack +30%
+180 Conquest Hero Defense +15%
+200 Expedition Infantry Defense +50%

Archer — Helmet & Chest

Level Mode Bonus
+120 Expedition Archer Attack +20%
+140 Conquest Hero Health +7.5%
+160 Expedition Archer Defense +30%
+180 Conquest Hero Attack +15%
+200 Expedition Archer Attack +50%

Archer — Gloves & Boots

Level Mode Bonus
+120 Expedition Archer Defense +20%
+140 Conquest Hero Health +7.5%
+160 Expedition Archer Attack +30%
+180 Conquest Hero Attack +15%
+200 Expedition Archer Defense +50%

Cavalry — Helmet & Chest

Level Mode Bonus
+120 Expedition Cavalry Attack +20%
+140 Conquest Hero Health +7.5%
+160 Expedition Cavalry Defense +30%
+180 Conquest Hero Attack +15%
+200 Expedition Cavalry Attack +50%

Cavalry — Gloves & Boots

Level Mode Bonus
+120 Expedition Cavalry Defense +20%
+140 Conquest Hero Health +7.5%
+160 Expedition Cavalry Attack +30%
+180 Conquest Hero Attack +15%
+200 Expedition Cavalry Defense +50%

You will sometimes see community calculators label Red levels as 101–200. Imbuements trigger at 120/140/160/180/200.

Mithril (Imbuement Fuel)

  • Needed at each Imbuement breakpoint.
  • Arena Shop: 10,000 Arena Tokens each, limit 3/week.
  • Packs also supply Mithril.
  • Total to max one piece: 150 Mithril.

Cost per breakpoint

  • +120: 10 Mithril
  • +140: 20 Mithril
  • +160: 30 Mithril
  • +180: 40 Mithril
  • +200: 50 Mithril

Smart Ascended Leveling Pathways

General rule: skip Conquest tiers if possible (they don’t help on the world map). That means targeting:

  • +101 → +139 (stop)
  • +140 → +159 (skip; Conquest)
  • +160 → +179 (stop)
  • +180 → +199 (skip; Conquest)
  • +200 (finish; Expedition)

You’ll need Mastery 15 to finish all the way to +200.

Whale Path (Rounds 1–7) — HRN’s Updated Route

This route front‑loads the highest value Expedition bonuses for early wars:

Round 1

  • Infantry Gloves +39
  • Infantry Chest +19
  • Archer Helmet +39
  • Archer Boots +19
  • Cavalry Helmet +39
  • Cavalry Boots +19
    (If any are already +20, push them to +39.)

Round 2

  • Infantry Boots +20
  • Infantry Helmet +19 (optional; can stay +19)
  • Archer Chest +20
  • Archer Gloves +19 (optional)
  • Cavalry Chest +20
  • Cavalry Gloves +19 (optional)

By end of Round 2 you’ve hit key +20 Expedition imbuements: Infantry DEF +20%, Archer ATK +20%, Cavalry ATK +20%—perfect for your server’s first castle war.

Focus next: push Infantry to Round 4 before pivoting to Archer/Cavalry.

Round 3

  • Infantry Chest +79
  • Infantry Gloves +100
  • Archer Boots +79
  • Archer Helmet +100
  • Cavalry Boots +79
  • Cavalry Helmet +100

Round 4

  • Infantry Chest +99
  • Archer Boots +99
  • Cavalry Boots +99

Round 5

  • Infantry Helmet +60
  • Archer Gloves +60
  • Cavalry Gloves +60

Round 6

  • Infantry Boots +100
  • Archer Chest +100
  • Cavalry Chest +100

Round 7

  • Infantry Chest +100
  • Archer Boots +100
  • Cavalry Boots +100

Some players prefer Infantry Helmet +60 before Infantry Chest +99—both approaches are valid depending on your current war needs.

Reforging: Fix Mistakes Without Losing XP

  • One free reforge per day returns all XP from a piece.
  • The piece must be unequipped.
  • Forgehammers refund at 50% only.
    Do not put hammers into anything except your long‑term core sets.

Total Costs (Red + Imbuement + Mastery 10→15)

The figures below match the dataset you provided. If your server UI shows different XP totals (some communities quote 52,000 per piece for 101→200), follow your in‑game numbers.

One Piece (Gold +100 → Red +200, Mastery +10→+15)

Resource Total
XP 502,000
Mithril 150
Mythic Gear Pieces 50
Forgehammers 650

One Set (4 Pieces)

Resource Total
XP 2,008,000
Mithril 600
Mythic Gear Pieces 200
Forgehammers 2,600

Three Sets (12 Pieces — Main March)

Resource Total
XP 6,024,000
Mithril 1,800
Mythic Gear Pieces 600
Forgehammers 7,800

Recommendations by Player Profile

Whales

  • Follow Rounds 1–7 above.
  • Max Infantry Chest/Gloves to +200 first (war durability), then Archer/Cavalry Helmet/Boots.
  • Use packs to stabilize Mithril/Forgehammers flow.

Medium Spenders

  • Aim for +120 or +160 on priority pieces to grab Expedition imbuements while conserving Mithril.
  • Mix Mythic core pieces with Epic alternates.
  • Buy Purple XP Parts weekly; take efficient stops (+39, +60, +79).

F2P

  • Target Gold +100 and Mastery +10 on core pieces; Red is an ultra‑long grind.
  • Invest more in Governor Gear and Charms (higher accessibility).
  • Farm Bear Hunt and Arena diligently for hammers/tokens.

Practical Do’s and Don’ts

Do

  • Level Infantry Chest/Gloves first for frontline survival.
  • Level Archer/Cavalry Helm/Boots for damage.
  • Stop at Expedition breakpoints and skip Conquest tiers when possible.
  • Use the free daily reforge to correct mis‑investments.

Don’t

  • Feed Gold into Gold (it can’t be used for XP anyway).
  • Burn Forgehammers on non‑core heroes.
  • Push random pieces to awkward breakpoints (e.g., +59) and miss +60 Expedition bonuses.

FAQ

Q: Why is my march weak despite decent Conquest stats?
A: Conquest stats don’t govern world‑map battles. You need Expedition bonuses (Lethality/Health) from the right pieces.

Q: Should I ever take Conquest bonuses?
A: Only if you’re deliberately building for Arena/Rebel content. For map wars, skip them and move to the next Expedition tier.

Q: Mithril is bottlenecking me. What’s the fix?
A: Pace imbuements. Prioritize the most impactful +120 and +160 bonuses for your current war plan. Buy weekly Mithril from Arena and supplement with packs only if necessary.

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