If you’ve been patiently waiting for a game-changing GHOUL://RE update, well… you’re probably pretty disappointed right now.
This latest GHOUL RE Shachi Rework Update patch just dropped, and players are calling it the most underwhelming update in the game’s history. Here’s a full breakdown of what’s actually new – and why so many fans are frustrated.
GHOUL RE 2 MYTHICAL QUINQUES Update – Codes, Shachi Rework
Patch Notes
+ New Mythical Quinque “Arima”
+ New Mythical Quinque “Fueguchi One”
+ Shachi Rework (Common -> Rare)
+ Tsukiyama Rarity Change (Rare -> Common)
+ Skinboxes (Tons of new skins added)
+ Kagune/Clan Priority Picker Gamepasses (Click on a specific Kagune/Clan to prioritize that when rerolling)
Codes:
Arima (300 Ghoul Points)
Skins (300 Ghoul Points)
Shachi Kagune Rework Guide – Ghoul://Re
The rework has officially shifted Shachi from a Mythical to a Rare Kagune, making it way easier to get your hands on. While it still requires effort, you’re no longer grinding endlessly for a boss raid drop—huge W already.
Shachi plays best at mid-range with a focus on quick combos and a little bit of zoning. There’s no M2 variant on any move, so you don’t have to stress about alternate versions—what you see is what you get.
Move
1. M1 (Crit Attack) – Two-Piece Swing
Shachi’s M1 is a simple but stylish two-hit combo that feels satisfying to land.
The animation is clean and quick, making it great for punishes or pokes.
That said, there’s no air variant or any kind of follow-up potential.
It’s solid for pressure, but not a game-changer—you’re mostly using this as a reliable, no-fuss starter.
2. Z – Twist of Impact
This move looks powerful at first glance—a big slam-style attack with a dramatic wind-up.
Visually? Yeah, it’s fire. Functionally? Not so much.
The charge-up takes way too long, and since it has no hyper armor, you’ll often get smacked out of it mid-animation.
Even worse, you can’t move while charging, so you’re basically a sitting duck.
Unless your enemy is frozen or completely unaware, just skip this one. It’s the weakest move in the set.
3. X – Dash Strike
This move kind of feels like a teleport at first, but it’s actually just a directional dash. If you’re close enough to your target, it might get you behind them, which is cool.
However, it’s not reliable for damage and won’t help extend combos—mostly because it knocks opponents away.
Use this as a positioning tool or for a surprise gap closer, but don’t depend on it for pressure or kills.
4. C – Crushing Retreat
Now here’s the real star of the kit. Crushing Retreat launches your opponent with an uppercut, then sends them flying with a powerful kick.
The hitbox is massive, and the damage output is solid. You’ll catch people with this move way more often than you think, especially during fast-paced exchanges.
While it doesn’t combo into much due to the knockback, this move is absolutely worth spamming whenever it’s off cooldown.