Equipment is one of the most important things in Slime Castle that can be used to improve your slime chances of success in battle. Your Equipment can increase Atk, Critical Damage, Range Damage, Life Steal, Stun Chance, Splash Target, Attack Speed, Knock Back Chance, Slow Power, and much more.
If you looking for which ones of the many different equipment items in Slime Castle idle Td are best Well, we have ranked them here and update the ranking with every new item that is coming to give you a good overview what you should use. So check out Slime Castle Equipment Guide for Weapons, Head, Armor.
You can check out: Slime Castle Best Slimes Guide and Slime Castle Slime Village
Slime Castle Equipment Guide – Weapons, Head, Armor
Weapon S – Reaper’s Scythe
- Atk +20%
- Life Steal +10%
- Atk +40%
- Critical Damage +50%
- Dead Hit +10%
Weapon S – Dragonslayer’s Greatsword
- Atk +20%
- Stun Chance +20%
- Atk +40%
- Stun Time +1s
- Life Steal +20%
Weapon S – Nyx Blade
- Atk +20%
- Critical Damage +50%
- Atk +40%
- Dead Hit +10%
- Range Damage +80%
Weapon S – Solar Sword
- Atk +20%
- Hit Rate +30%
- Atk +40%
- Life Steal +15%
- Stun Time +2s
Weapon S – Scepter of the Dominator
- Atk +20%
- Splash Damage +20%
- Atk +40%
- Critical Damage +80%
- Range Damage +80%
Weapon – Best Sword in the Village
- Atk +10%
- Slow Chance +10%
- Atk +20%
- Critical Damage +80%
- Life Steal +10%
Weapon – Assassin’s Dagger
- Atk +10%
- Critical Chance +10%
- Atk +20%
- Critical Chance +20%
- Critical Damage +80%
Weapon – Sellsword’s Sword
- Atk +10%
- Critical Chance +10%
- Atk +20%
- Critical Damage +40%
- Life Steal +10%
Weapon – Barbarian’s Axe
- Atk +10%
- Stun Chance +10%
- Atk +20%
- Stun Time +0.5s
- Knock Back Chance +10%
Weapon – Meteor Staff
- Atk +10%
- Splash Chance +5%
- Atk +20%
- Splash Chance +10%
- Splash Target +1
Weapon – Archer’s Bow
- Atk +10%
- Attack Speed +10%
- Atk +20%
- Attack Speed +20%
- Attack Range +15%
Head S – Crown of Death
- Atk +15%
- Splash Chance +10%
- Atk +30%
- Splash Damage +20%
- Attack Speed +50%
Head S – Dragonslayer’s Helmet
- Atk +15%
- Attack Range +10%
- Atk +30%
- Knock Back Chance +20%
- Dead Hit +10%
Head S – Nyx Helmet
- Atk +15%
- Critical Chance +20%
- Atk +30%
- Critical Damage +80%
- Attack Speed +50%
Head S – Solar Crown
- Atk +15%
- Stun Chance +10%
- Atk +30%
- Multi Attack Chance +20%
- Range Damage +80%
Head S – Dominator’s Crown
- Atk +15%
- Critical Chance +20%
- Atk +30%
- Attack Speed +30%
- Critical Damage +100%
Head – Hunter’s Helmet
- Atk +5%
- Double Attack Chance +20%
- Atk +10%
- Double Attack Damage +30%
- Attack Range +15%
Head – Assassin’s Hood
- Atk +5%
- Dead Hit +3%
- Atk +10%
- Dead Hit +5%
- Attack Speed +30%
Head – Sellsword’s Helmet
- Atk +5%
- Slow Chance +5%
- Atk +10%
- Slow Power +20%
- Attack Speed +30%
Head – Barbarian’s Horned Helmet
- Atk +5%
- Attack Speed +10%
- Atk +10%
- Attack Speed +20%
- Critical Damage +50%
Head – Magic Hat
- Atk +5%
- Attack Range +5%
- Atk +10%
- Attack Range +10%
- Critical Damage +50%
Head – Archer’s Headring
- Atk +5%
- Multi Attack Chance +10%
- Atk +10%
- Multi Attack Chance +10%
- Multi Attack Target +1
Armor S – Immortal Armor
- HP +20%
- Regeneration +100%
- HP +40%
- Dodge Chance +20%
- Damage Resistance +30%
Armor S – Dragonslayer’s Armor
- HP +20%
- Shield HP +200%
- HP +40%
- Damage Resistance +25%
- Dodge Chance +30%
Armor S – Nyx Armor
- HP +20%
- Damage Resistance +20%
- HP +40%
- Shield HP +300%
- Life Steal +15%
Armor S – Solar Armor
- HP +20%
- Regeneration +200%
- HP +40%
- Damage Resistance +25%
- Dodge Chance +30%
Armor S – Tidal Scale Armor
- HP +20%
- Status Resistance +20%
- HP +40%
- Dodge Chance +30%
- Damage Resistance +30%
Armor – Hunter’s Armor
- HP +10%
- Dodge Chance +10%
- HP +20%
- Dodge Chance +10%
- Damage Resistance +20%
Armor – Assassin’s Cloak
- HP +10%
- Dodge Chance +10%
- HP +20%
- Dodge Chance +20%
- Life Steal +10%
Armor – Sellsword’s Armor
- HP +10%
- Regeneration +50%
- HP +20%
- Shield HP +150%
- Damage Resistance +20%
Armor – Barbarian’s Armor
- HP +10%
- Damage Resistance +10%
- HP +20%
- Damage Return +40%
- Damage Resistance +20%
Armor – Magic Robe
- HP +10%
- Shield HP +100%
- HP +20%
- Shield Spawn Time -30%
- Life Steal +10%
Armor – Archer’s Cloak
- HP +10%
- Damage Resistance +10%
- HP +20%
- Shield HP +150%
- Dodge Chance +20%
Accessory S – Eye of Death
- HP +15%
- Coin Bonus Every 50 kills +20
- HP +30%
- Critical Chance +20%
- Dead Hit +10%
Accessory S – Dragon’s Heart
- HP +15%
- Coin Bonus Every Wave +20
- HP +30%
- Regeneration +200%
- Critical Damage +80%
Accessory S – Pendant of Moonlight
- HP +15%
- Gold Bonus Every 100 Kills +30
- HP +30%
- Dodge Chance +20%
- Critical Damage +100%
Accessory S – Ring of Fiery Light
- HP +15%
- Gold Bonus Every Wave +30
- HP +30%
- Attack Range +15%
- Dead Hit +10%
Accessory S – Heart of the Ocean
- HP +15%
- Regeneration interval -50%
- HP +30%
- Skill Critical Chance +20%
- Skill Critical Multiplier +100%
Accessory – Hunter’s Talisman
- HP +5%
- Coin Bonus Each Wave +10
- HP +10%
- Gold Bonus Each Wave +10
- Regeneration +100%
Accessory – Assassin’s Amulet
- HP +5%
- Coin Bonus Each Wave +10
- HP +10%
- Coin Bonus Each 50 Kills +20
- Gold Bonus After Boss Killed +50
Accessory – Sellsword’s Talisman
- HP +5%
- Gold Bonus Each Wave +10
- HP +10%
- Gold Bonus Each 100 Kills +10
- Gold Bonus After Boss Killed +50
Accessory – Wolf Fang Necklace
- HP +5%
- Coin Bonus Each Wave +10
- HP +10%
- Gold Bonus Each 100 Kills +10
- Gold Bonus After Boss Killed +50
Accessory – Ring of Wisdom
- HP +5%
- Coin Bonus Each 50 Kills +10
- HP +10%
- Gold Bonus Each Wave +10
- Discount of Coin Price +5%
Accessory – Archer’s Bracelet
- HP +5%
- Coin Bonus Each 50 Kills +10
- HP +10%
- Gold Bonus Each 100 Kills +10
- Range Damage +50%
Notes Description of bonuses for different equipment
Gold Bonus best for obtaining more gold coins and Critical Chance/Damage in my opinion, this is the best talent for slime attack.
Double Attack Chance/Damage is also a good bonus in combination with the right equipment and Life Steal/Dead Hit bonuses are good in combination with the speed of your attack.
Stun Group or Attack Range works well in combination. You stop enemies and attack them from as far away as possible and Regeneration 50/100% good attributes, but it’s up to you whether to take them or not.
You will deal much more damage on critical hits, especially if you make critical chance 100% and The higher your attack speed, the more chance to instantly kill an enemy in 1 second.
Coin Bonus is not particularly important until you get Willer, as he has the skill “”40% chance to drop an additional 40 silver coins””.
Shield Group is also a bad bonus because your shield runs out very quickly, even with maximum enhancement. You won’t even have time to see it.
Be careful, attack speed may cause lags on your device andYou can analyze the table yourself and decide what suits you for any purpose.