Hi guys, finally, Classes have been introduced in Dead Rails, and Today I will show you Dead Rails Classes Guide, Tier List & Abilities. In March, developers released 7 new classes in the game. Our tier list is an updated guide with the new classes from the Dead Rails March update
Dead Rails Classes Guide – Tier List & Abilities
1. Doctor Class
Abilities & Equipment:
- Starts with 2 Bandages and 2 Snake Oils
- Snake Oil provides fast healing, useful for prolonged fights
Cost: 15 Bonds
Best For: Beginners who need healing during battles
2. Ironclad Class
Abilities & Equipment:
- Comes with full armor (Helmet, Chest Plate, and Shoulder Armor)
- Significantly reduces incoming damage
Drawbacks:
Reduces movement speed by 20%
Cost: 100 Bonds
Best For: Defensive players who prefer high durability over mobility
3. Alamo Class
Abilities & Equipment:
- Comes with a Helmet, 3 Sheets of Metal, and Barbed Wire
- Designed for fortifying the train
Cost: 50 Bonds
Best For: Players focused on defense and fortification
4. Arsonist Class
Abilities & Equipment:
- Comes with 4 Molotov Cocktails
- Molotovs deal double damage
Cost: 20 Bonds
Best For: Aggressive players who like area damage
5. Cowboy Class (NEW!)
Abilities & Equipment:
- Spawns with a Revolver, Ammo, and a Tamed Horse
Cost: 35 Bonds
Best For: Players who want mobility and ranged combat
6. High Roller Class (NEW!)
Abilities & Equipment:
- Items sell for 2x value
- However, you are 10x more likely to be struck by lightning
Cost: 50 Bonds
Best For: Players looking to maximize profit
7. Vampire Class (NEW!)
Abilities & Equipment:
- Increased movement speed and melee damage
- Takes damage in sunlight but spawns with a Vampire Blade
Cost: 75 Bonds
Best For: Nighttime fighters who avoid daylight
8. Conductor Class (NEW!)
Abilities & Equipment:
- Drives the train faster than other classes
- Spawns with 2 extra coal
Drawbacks:
- Half max health
- No melee weapon
Cost: 50 Bonds
Best For: Speedrunners and transport-focused players
Additional Notes: One of the best support classes for team play.
9. Miner Class (NEW!)
Abilities & Equipment:
- Spawns with 2 Coal and a Mining Helmet
- Helmet has a built-in light for visibility
Cost: 15 Bonds
Best For: Players who explore at night or need extra coal
10. Zombie Class (NEW!)
Abilities & Equipment:
- Can eat dead bodies to heal
- Cannot use Snake Oil or Bandages
Cost: Unknown (Comment below if you know!)
Best For: Players who want a self-sustaining but risky playstyle
11. Survivalist Class (NEW!)
Abilities & Equipment:
- Deals more damage when injured
- Spawns with a Tomahawk and a Crucifix
Cost: Unknown
Best For: Players who fight aggressively while low on health