Hi guys, Today we will show you The Last Flame Tier List & Best Heroes Guide. There are so many heroes in game and every hero has unique skills
The Last Flame Tier List & Best Heroes Guide (January 2025)
Naka
Naka is a melee bruiser with great bases and an inbuilt way of getting a sizable chunk of AS, quickly bootstrapping his DPS. While his cast doesn’t slow him down a lot as it scales with his attack speed, it is not great at doing damage, applying status, or shielding him, although at least it does all three. A good mix of bulk an AD, plus an item that gives Shield in small chunks, such as Viking Shield or Shielding Dagger, are an excellent way of quickly getting Naka to become both durable and damaging.
Arya
While Arya’s profile suggests using her as your damage dealers, she lacks the damage scaling potential of other archers, however, her spell is efficient at both stunning enemies and applying freeze, and she has an inbuilt mean of gaining AS. She makes a great fill in for caster heavy Frost and Shock teams which might not otherwise have a ton of use for Attack Speed or Crit Chance items, as she will perform fine as a damage dealer in a pinch.
Jalen
Jalen’s stubby arms hardly do any damage, but he swings them very fast. Brawler’s Rage is the only ability that gives AS%, he heals off of attacking, and his cast speed scales with AS, so a build path is clear. Jalen can be built as a tank under certain circumstances, but it’s best to focus on a mix of SP and AS so that his shileding actually has some kick, and given his very high base mana, he lends himself to Max Mana items and some more unusual SP items like Pharaoh’s Garments or Equinox
Kris
Between a passive that scales off of SP, and a spell that doesn’t really care about being cast fast, but cast as big as possible, building Kris should feel straightforward: A pile of SP and healing synergies that deprioritizes casting speed, however, Kris bizarro spell also counts as attacks, and 2 different kinds of damage. His stat spread is surprisingly aggressive, which makes it possible to instead blend attack triggers with healing.
James
James is a complex hero to build, as he requires not only good Critical Damage, but also essentially every stat in the game. SP improves his healing, AD improves his healing, AS improves his healing, he scales off of everything and is at its best when he CAN have everything. Find ways to cover for whatever you can’t afford to itemize him for via Origins or Relics, and get Omnicrit on him *at all costs*. He is underwhelming as a frost applier, though, its best to work in service towards the damage healing and dealing engine he can become
Alec
Alec is caster with a clear build path in Max Mana, SP, and a healthy mix of AS and/or additional ways to cheat his casting cost. He has an additional teambuilding requirement in that he wants as much of the rest of his team to be melee to maximize the his damage and reach. Due to his long time between casts, he is unreliable as a status effect applier, though he can put large swaths of stacks on bosses and single-target fights
Nalua
Nalua’s decent starting MR, relatively low mana, and 4 Bleed per casts makes her a well suited candidate to apply a large amount of status effects to most, if not all enemies in the fight. Her cast drops her health if its too high, and her passive gives her sustain if it’s too low, which makes her health fluctuate quite a bit, which is great if you have effects that rely on hitting certain health thresholds, opening up otherwise risky or difficult to access synergies
Elriel
Elriel helps your team in many small, different ways. She provides healing to your frontline, some AS to your damage dealers, and peppers in a bit of damage, but doesn’t excel at any of them. She has low mana and a very high crit chance for a caster, both things that can be itemized around to make up for this lack of impact, specially thanks to her very quick cast point which lends itself to using AS as opposed to MR for mana. She benefits from incidental AD well thanks to these traits, and can be your SP user in an otherwise physical build.
Atreos
Atreos’ spell gives him a staggering amount of defense which makes him quite durable upfront, however, it has low uptime and he has no in-built means of sustaining himself. As such, it’s best to focus on raising his HP and MR first, and a way to heal him, be it via items or by a teammate. His AoE and damage are both too small for damage to ever be a consideration, but 3 Burn is serviceable, it will just not be hitting very many enemies at a time, line up your Ethereal attackers with Atreos’ target.
Ola
Ola is a physical damage dealer that leverages Max Mana, gaining both MR and permanent %AD every time she casts. As such, she is interested in raw AD in order to scale. She is a very narrow, selfish hero that provides almost no utility, and has competition as far as Max Mana AD heroes go, but she has positive interactions with certain Mana Regen items and can actually do AoE damage, even if in a short area, which gives her some points.
Magmis
Magmis is a caster that’s at odds with himself, someone that’s excellent at applying Burn with his cast thanks to his base MR and great AoE, but also wants to get in on the action since he gains AS and has a good base AS to go with. His cast point is what gets in the way, however, as it takes quite a bit to go off. Ways of getting bonus attacks might alleviate this, but in general, you don’t have to itemize him too much if all you want out of it is for the world to burn
Pyro
All Pyro cares about is casting, and the opponents being on fire. Flat SP goes to waste on him given the speed at which he produces SP when supported, so just get him to cast as fast as possible (an easy task, thanks to every 4th cast being free). Find SP% and SP payoffs for best results. His AoE might look small, but it is sufficient against perilous enemies, and he can kick off with as little support as a Burn Orb if given enough time
Ripley
Another graciously straightforward attacker with a clear build path: Get flat AD and as many critters on your team as possible. Sky Edge (its default cast) is not very good even when optimized, while Companion Vigor is a stacking AD% buff that needs no other scaling but the rest of your team equipping items and passives, leaving all this room for activities. Something else of note is that Ripley has the highest base Defense in the game, which makes the first few HP items great at raising its bulk to prevent it from being sniped.
Khiro
Khiro’s main attraction is his passive, which allows him to turn his full AD into an AoE attack with fixed speed, regardless of his AS, and adding bleed to boot. This makes him an easy pick for -AS payoffs and other items that just rewards having a bunch of AD. His cast is serviceable, although hard to optimize for due to its narrow range and dependance on Bleed. Even with a Bleed engine on lock, you still want AD and Ethereal Amp as it also has an independent AD scaling component
Emily
Emily leverages SP to deal a hefty amount of Ethereal damage to one enemy and an alright amount of magic to all the others. Her spell animation scales with AS and also makes instant attacks, which coupled with her low mana cost, makes for multiple possible build paths: Going for low mana and mana regen to attack via casts, or going for chonky amounts of SP + Ethereal Amp and simply attack with large amounts of SP, whatever the item rolls decide
XZ-09
XZ-09 is a tank whose sustain is entirely dependent on its ability to do damage. It has a bit of a slow start, but with the right set up, it will only attack faster and faster while recuperating more and more health. This machine requires a ball of stats to get rolling, so a good balanced approach of either scaling bulk + flat offense, or scaling offense + flat bulk tends to be the best way to lift this juggernaut from the ground. Do not give it more mana, there is such a thing as too much of a good thing
Zanmar
As long as your team can deliver a large amount of Shock, Zanmar brings in the thunder. His cast scales off of SP, Shocks on the target, and Ethereal Amplification, and thus can get staggering numbers as all off these things piggyback off of each other. You want to maximize that as opposed to getting several different Ethereal sources, which often requires assistance from his team providing the status effect, as well as some additional stats
Joanna
Joanna’s spell has a huge AoE and self-scales, as it applies frost to enemies, as such, it’s best to go for mana regen and then add a bit of SP, or add scaling SP so that she keeps up ramping in utility. Her cast point makes it not as bad to sacrifice AS, although her base AS makes it hard to go for -AS synergies without dedicated items. Having Joanna also adds summons to your team, making Drake passives and other similar effects more attractive.
Dagon
Despite his bulky appearance, Dagon is not a tank, and instead wants to preserve his shield so that all summons can benefit from a hefty boost in AS. While his elementals scale off of his AD and AS, they don’t do so in a significant enough way to justify building over his poor bases, so it’s best to raise their stats through specialized items so that they can continuously top up your team and maybe even part of the DPS charts at times.