Hi guys, welcome to our Lord of Nazarick Enchantment Guide and How to get CP and I’m making a list of everything that affects CP and I’ll rank them in order of most to least.
How to get CP
- Star levels
- Archlight star levels
- Character levels
- Archlight levels
- Relic enchantment
- Relic teirs
- Awaken gems
- Artifacts / runes
- Skills
- Accessories (max 13)
- Charm (outfits)
- Unleash
- Awaken base stats (13 for now prolly closer to 6-7 once better awakening materials)
- Hidden number -1
Character combos
Having CP is good and all, but having Character combos can sometimes double or triple your CP mid-match
Lord of Nazarick Enchantment Guide
Level up one – four total relics to prismatic, and enhance to lvl 20 inorder to access enchantments
Then tap enchantment button, and apply a enchantment elixir
Those 1 – 4 relics can have 3 different rarities of enchantments up to prismatic
Each rarity is one level of 1 type of bonus. Increasing level per rarity
Higher rarity, higher level.
Every level of the same enchantment Increases enchantment level up, to 10
The only way to increase level is via RNG elixir rolls, up to a max of 4 separate enchantments on ONE relic
Epic tier enchantment gives one level towards that one enchantment.
Legendary tier enchantment gives 2 levels towards that one enchantment.
Prismatic tier enchantment gives 3 levels towards that one enchantment.
You can have up to 4 total enchantments on one equipment. Those four enchantments can be epic, legendary, or prismatic.
There are 20 total enchantments, 10 enchantments requiring level 10 to Max. 10 enchantments requiring level 5 to Max.
No matter what,
If you want to Max an enchantment on a relic, You have to have an odd number / a used up slot rather than Either 3 + 3 + 3 + 1 for max 10 enchantment or 3 + 2 for max 5 enchantment or a variation of such e.i. 3 + 3 + 2 + 2 for 10 or 1 + 2 + 2 for 5
The bonuses are additive, 4 epics of the same enchantment, Give a level 4 enchantment, total.
Adding a legendary to the 3 other epics makes that enchantment level 5,
Epic example 1 + 1 + 1 + 1 = Level 4 enchantment.
Legendary example 2 + 2 + 2 + 2 equals level 8 Enchantment
Prismatic example, 3 + 3 + 3 + 3 equals a level 12 enchantment However, the Max is 10, so it would be a 3 + 3 + 3 + 1. Or a variation of such
Here is a list of Enchantment and Bonus
- Endless Cycle: Base HP, HP %
- Fortitude: DMG: Base DEF, DEF %
- Fortitude: MAG: Base MDEF, MDEF %
- Unerring Shot: EP %, Base Speed
- Indestructible Fortress: ER %, RDT %
- Punch for Punch: Crit %, DMG Boost %
- Unstoppable: Crit DMG %, ASR % (Assist)
- Indestructible: Crit Rate Res %, Crit %
- Impeccable: Crit DMG Res %, Healing Up %
- One-hit-kill: AOE Skill DMG %, 10% Extra at Full
- Iron Wall Protection: Extra Shield %, 2 Rounds of Shield Based on 70% ATK
- Hot Pursuit: Chase / Assist DMG %, 40% Negate DEF
- Almighty Penetration: If [DEF Down] DMG = HP %, 10% DMG Increase if [DEF Down]
- Thunderous Surge: If [Shock] % Crit DMG, 20% Crit if [Shock]
- Riddled with Holes: If [Bleed] % Chance to Prox, If [Bleed] Adds [Bleed] Stack Before Proxing
- Play with Fire: If [Burn] ATK% up to x4 Stacks, If [Burn], 12% ATK, and 5% DMG up to x4 Stacks
- Tit for Tat: Gains [Counter Storm] at Start of Battle, +RDT%, +Counter DMG%, -1 Stack of [Counter
- Storm] per Hit
- Stranded: If [Control] % Skill DMG, If [Control] % Skill DMG and 50% Chance Reduce Cooldown by 1
TLDR:
You can use an elixir to give a relic a set of random enchantments, the best quality elixir can put 4 on a single piece (4 is the maximum)
Each enchantment on a piece gets a random level from 1 to 3, capped by the relic’s quality (epic = 1, prism = 3)
If you get the same enchantment on multiple relics, when worn by a unit the enchantments combine that enchantment’s level for a better bonus
(Some enchantment cap at combined level of 5, some cap at 10)
Applying a new elixir will generate a whole new set of enchantments, and let you decide between keeping the old set, or replacing it entirely with the new set