Welcome to our Archero 2 Runes Guide, In this post we will show you a List of all Runes and their effects. There are 3 types of runes in the game Blessings, Abilities, and Enhancements. Each one of them has its effects.
Must have the following best runes:
- Revive rune
- Lucky shadow rune
- Healing sprite rune
- Sharp arrow rune
Archero 2 Runes Guide
Blessings:
- Revive
- Demon Pact
- Intelligence
- Resilience
- Guardian
- Rabbit’s Foot
- Lucky Shadow
Abilities:
- Healing Sprite
- Melee Sprite
- Flying Sword Potion
- Sword of Time
- Star of Time
- Star of Fury
- Rotating Ball
- Ring of Agony
- Arrow Rain
- Frost-Thunder Touch
- Flame-Poison Touch
Enhancements:
- Sprite Link
- Rapid Sprite Fire
- Giant Meteor
- Potion Magnet
- Ricocheting Sword
- Dragonflight Sword
- Rotating SPD Up
- Frost-Thunder Seal
- Sharp Arrow
- Flame-Poison Seal
Revive
Equipped Attributes
- ATK PWR+48
- Max HP+192
- Max HP+240
- 50% chance of reviving upon death, with half of
- HP restored
- Increases ATK by 20% after revival
- 100% chance to revive upon death, with half
Demon Pact
Equipped Attributes
- ATK PWR+36
- Max HP+144
- ATK PWR+60
- Demon encounter chance increases by 10% and reduces HP loss when exchanging abilities by 25%
- Demon encounter chance increases to 20%
Intelligence
Equipped Attributes
- ATK PWR+36
- Max HP+144
- Max HP+240
- Increases XP gain rate by 10%
- Increases XP gain rate to 20%
- Max level cap +1 during battle
Resilience
Equipped Attributes
- ATK PWR+48
- Max HP+192
- Max HP+240
- Converts 15% ATK to 20% HP
- Converts 15% ATK to 25% HP
- Converts 15% ATK to 30% HP
Guardian
Equipped Attributes
- ATK PWR+36
- Max HP+144
- ATK PWR+60
- Reduces DMG taken by 5%
- Reduces DMG taken by 5%
- Reduces DMG taken by 5%
Rabbit’s Foot
Equipped Attributes
- ATK PWR+36
- Max HP+144
- ATK PWR+60
- Chance of obtaining high-quality skill upon level-up increases to 20% Increases the chance of landing on Valkyrie in the Roulette bv 15%
Lucky Shadow
Equipped Attributes
- ATK PWR+36
- Max HP+144
- Max HP+240
- Increases Luck by 5% and Dodge by 2%
- Increases Luck to 10% and Dodge to 5%
- Increases Luck to 15% and Dodge to 10%
Abilities:
Healing Sprite
Equipped Attributes
- Max HP+80
- Sprite DMG+5
- Sprite DMG+10
- Max HP+200
- Start with a Healing Sprite, which restores a small amount of HP for the character when it attacks
Melee Sprite
Equipped Attributes
- Max HP+80
- Sprite DMG+5
- Sprite DMG+10
- Max HP+200
- Start with a Melee Sprite
- Melee Sprite DMG increases by 50%
Flying Sword Potion
Equipped Attributes
- Max HP+80
- Flying Sword DMG+5
- Flying Sword DMG+10
- Ма HP+200
- Start with a Sword Potion
- Summon Flying Sword when any Potion is absorbed
Sword of Time
Equipped Attributes
- Max HP+80
- Flying Sword DMG+5
- Flying Sword DMG+10
- Max HP+200
- Initial Ability: Summon 1 Flying Sword every 35
Star of Time
Equipped Attributes
- Max HP+80
- Meteor DMG+5
- Meteor DMG+10
- Max HP+200
- Initial Ability: Summon 1 Meteor every 10s
- Star of Time’s Meteor summoning time reduced to 5s
Star of Fury
Equipped Attributes
- Max HP+160
- Meteor DMG+5
- Meteor DMG+10
- Max HP+200
- Initial Ability: Upon taking DMG, summon 3
- Meteors to randomly bombard the field
- Recover a small amount of HP when a Meteor
Rotating Ball
Equipped Attributes
- Max HP+80
- Rotating Ball DMG+5
- Rotating Ball DMG+10
- Max HP+200
- Start with 2 weak Rotating Balls
- Start with 2 strong Rotating Balls
Ring of Agony
Equipped Attributes
- Max HP+160
- Rotating Ball DMG+5
- Rotating Ball DMG+10
- Max HP+200
- Start with Ring of Agony. Monsters within the ring take 20% more DMG
- Ring of Agony deals DMG to monsters
Arrow Rain
Equipped Attributes
- Max HP+80
- Main Weapon DMG+5
- Main Weapon DMG+10
- Max HP+200
- Initial Ability: Every 7 shots trigger an AoE Arrow Rain
- Main weapon ATK SPD increases by 15%
Frost-Thunder Touch
Equipped Attributes
- Max HP+80
- Ice DMG+10
- Lightning DMG+10
- Max HP+200
- Initial Ability: Strike a random monster with lightning every 2s
- Initial Ability: Freeze a random monster
Flame-Poison Touch
Equipped Attributes
- Max HP+320
- Poison DMG+10
- Fire DMG+10
- Max HP+200
- Initial Ability: Ignite a random monster every 2s
- Initial Ability: Poison a random monster
Sprite Link
Equipped Attributes
- ATK PWR+40
- Sprite DMG+5
- Sprite DMG+10
- ATK PWR+50
- Every extra Sprite increases all Sprite DMG by 5%
- Every extra Sprite increases all Sprite DMG by
Rapid Sprite Fire
Equipped Attributes
- ATK PWR+20
- Sprite DMG+5
- Sprite DMG+10
- ATK PWR+50
- Sprites have a 30% chance to fire multiple shots
- Sprite ATK SPD increases by 25%
Giant Meteor
Equipped Attributes
- ATK PWR+20
- Meteor DMG+5
- Meteor DMG+10
- ATK PWR+50
- Meteors have a 20% chance to become Giant
- Meteors, DMG increases by 50%
- After absorbing a Meteor Potion, 50% chance
Potion Magnet
Equipped Attributes
- ATK PWR+20
- Meteor DMG+5
- Meteor DMG+10
- ATK PWR+50
- Auto absorbs Meteor Potions when dropped
- Meteor DMG increases by 25%
Ricocheting Sword
Equipped Attributes
- ATK PWR+20
- Flying Sword DMG+5
- Flying Sword DMG+10
- ATK PWR+50
- Flying Sword has a 35% chance to ricochet
- Flying Sword ricochet chance increases to 70%
Dragonflight Sword
Equipped Attributes
- ATK PWR+60
- Flying Sword DMG+5
- Flying Sword DMG+10
- ATK PWR+50
- Flying Sword has a 35% chance to become Dragonflight Sword
- A Dragonflight Sword appearance chance
Rotating SPD Up
Equipped Attributes
- ATK PWR+20
- Rotating Ball DMG+5
- Rotating Ball DMG+10
- ATK PWR+50
- Rotating Ball speed increases by 50%
- Rotating Ball speed increases by 100%
Frost-Thunder Seal
Equipped Attributes
- Equipped Attributes
- ATK PWR+40
- Lightning DMG+10
- Ice DMG+10
- ATK PWR+50
- Lightning strikes have a chance to cause paralysis
- Freezing deepens enemy injuries by 30%
Sharp Arrow
- ATK PWR+60
- Main Weapon DMG+5
- Main Weapon DMG+10
- ATK PWR+50
- Main weapon DMG increases by 10%
- Main weapon DMG increases by 20%
Flame-Poison Seal
- ATK PWR+40
- Fire DMG+10
- Poison DMG+10
- ATK PWR+50
- Fire DMG increases by 50%
- Poison DMG increases by 50%