Hi guys, welcome to the Knights of Pen and Paper 3 Guide. Kopp3 is now available on mobile devices in many countries, so I decided to create a beginner guide for all of you.
In this post, we will share information about professions, best teams & builds, daily quests, and much more.
Knights of Pen and Paper 3 Guide Wiki
Professions
Average Jane
– Start with this one
– An average person
– All attributes +1
– Skill: There can be multiple Average Janes on your team
Average Joe
– Start with this one
– An average person
– All attributes +1
– Skill: There can be multiple Average Joes on your team
Blacksmith
– Upgrade the Blacksmith to Lvl 4
– Even the strongest metal cannot withstand their power
– STR +3, BOD +1, REF +2
– Skill: Items gain XP 50% faster
Constable
– Go to the Gilded Tower for the Investigation. If you choose the right option, you’ll miss this
– The cornerstone of Papers law enforcement
– STR +2, FOC +2, MND +2
– Skill: At the start of the battle, a random enemy gets last initiative
Doctor
– Side Quest in Underwater City, helping the Brewster
– Dislikes apples
– BOD +1, FOC +3, MND +2
– Skill: +2 Bonus to all Saving Throws
Fisher
– Main Question Progression
– The one that likes to fish
– BOD +3, MND +1, WIL +2
– Skill: Enemies are 10% more likely to attack Fishermen
Inspector
– Quest: The Furry Menace
Personal Trainer
– Able to be purchased from the store after proccing a certain sequence of events
– BOD +3, REF +2, STR +1
– Skill: Party Defense Rate +5%
Professor
– Main Question Progression
– A man with a plan, a very detailed and well-thought-out plan
– FOC +2, MND +3, WIL +1
– Skill: Enemies are 15% less likely to attack Professor
Rocker
– Achievement: What a Great Hit. Deal more damage than your Max HP
– Hardened by endless touring, the Rocker is strong and durable
– STR +3, BOD +2, FOC +1
– Skill: Cannot be Silenced
Sales Representative
– Upgrade the Marketplace building to Lvl 4
– Sells you stuff you didn’t know you needed, and lots of extras
– FOC +1, REF +2, WIL +3
– Skill: Quests yield 10% more gold
Teacher
– Achievement: Well that’s unfortunate. Have all enemies act before you in a 5v5 battle
– You know, like the one who tried to tell you things
– REF +1, MND +3, WIL +2
– Skill: All characters gain 5% more XP
Knights of Pen and Paper 3 Teams
Team Build 1: Rogue Squadron
- Rogue
- Hunter
- Artificer
- Cleric
- Shaman
Team Build 2: Nuke ‘Em While They’re Weak
- Warrior
- Technomancer
- Inquisitor
- Cleric
- Artificer
Team Build 3: Stop Hitting Yourself
- Spiritwalker or Artificer
- Gladiator
- Inquisitor
- Lich
- Cleric
Team Build 4: The Starter Team
- Warrior
- Cleric
- Rogue
- Paladin
- Shaman
Daily Quest
Quest & Requirements with some notes
Well Rested – Use 1000 & 2000 Points of rested XP
- Place a character in the Inn. When the bonus bar is filled up, place them in your party and gain xp. Click the i icon on your character in the Inn and you can see how much rested XP they currently have.
Saving – Make a successful save again Stun
- Stunning Blow from Ettins, resting at a Fire in Dark Dungeon is the fastest way to find Ettins
Rested Items – Earn 100 points of rested EP
- Place weapon in Storage. You don’t seem to have to pull it out. Just visit the storage and cancelling out will complete it.
Exterminator – Kill 5 Aquatic monsters
- Underwater City or Seaweed Slums
Skills Definitions
Wither: Reduces the attack power and spell power by 50%. All skills cost double the energy. Strength save.
Taunt: The target is forced to attack the caster of the taunt.
Bleed: For every count of bleed, the target loses 1% of their max HP at the start of their turn. Reflexes save.
Twisted Perspective: Crit Rate up.
Cleanse: Removes Buffs and deals additional damage for how many buffs you have.
Relentless Charge: Hits twice, and deals some damage back to the caster.
Six Shooter: Can hit all party members, or can shoot some allies multiple times, while leaving others alone completely.
Bone Shield: Shields the enemy for ~450 damage.
Rush Down: 2x damage for 2 turns.
Inspiring Tunes: Increases attack as well as saving throws.
Nightmare: Taunts all allies on an unsuccessful saving throw.
Mage Power: Spell power of the enemy determines how much shield they will receive.
Rotting Touch: Inflicts Rot/1% off the top of both HP and Energy per stack.