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Knights of Pen and Paper 3 Guide – Best Teams & Builds

Aaron by Aaron
December 27, 2024
in Guides
Knights of Pen and Paper 3 Guide
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Hi guys, welcome to the Knights of Pen and Paper 3 Guide. Kopp3 is now available on mobile devices in many countries, so I decided to create a beginner guide for all of you.

In this post, we will share information about professions, best teams & builds, daily quests, and much more.

Contents hide
1 Knights of Pen and Paper 3 Guide Wiki
1.1 Professions
1.2 Knights of Pen and Paper 3 Teams
1.3 Daily Quest
1.4 Skills Definitions

Knights of Pen and Paper 3 Guide Wiki

Professions

Average Jane

– Start with this one
– An average person
– All attributes +1
– Skill: There can be multiple Average Janes on your team

Average Joe

– Start with this one
– An average person
– All attributes +1
– Skill: There can be multiple Average Joes on your team

Blacksmith

– Upgrade the Blacksmith to Lvl 4
– Even the strongest metal cannot withstand their power
– STR +3, BOD +1, REF +2
– Skill: Items gain XP 50% faster

Constable

– Go to the Gilded Tower for the Investigation. If you choose the right option, you’ll miss this
– The cornerstone of Papers law enforcement
– STR +2, FOC +2, MND +2
– Skill: At the start of the battle, a random enemy gets last initiative

Doctor

– Side Quest in Underwater City, helping the Brewster
– Dislikes apples
– BOD +1, FOC +3, MND +2
– Skill: +2 Bonus to all Saving Throws

Fisher

– Main Question Progression
– The one that likes to fish
– BOD +3, MND +1, WIL +2
– Skill: Enemies are 10% more likely to attack Fishermen

Inspector

– Quest: The Furry Menace

Personal Trainer

– Able to be purchased from the store after proccing a certain sequence of events
– BOD +3, REF +2, STR +1
– Skill: Party Defense Rate +5%

Professor

– Main Question Progression
– A man with a plan, a very detailed and well-thought-out plan
– FOC +2, MND +3, WIL +1
– Skill: Enemies are 15% less likely to attack Professor

Rocker

– Achievement: What a Great Hit. Deal more damage than your Max HP
– Hardened by endless touring, the Rocker is strong and durable
– STR +3, BOD +2, FOC +1
– Skill: Cannot be Silenced

Sales Representative

– Upgrade the Marketplace building to Lvl 4
– Sells you stuff you didn’t know you needed, and lots of extras
– FOC +1, REF +2, WIL +3
– Skill: Quests yield 10% more gold

Teacher

– Achievement: Well that’s unfortunate. Have all enemies act before you in a 5v5 battle
– You know, like the one who tried to tell you things
– REF +1, MND +3, WIL +2
– Skill: All characters gain 5% more XP

Knights of Pen and Paper 3 Teams

Team Build 1: Rogue Squadron

  • Rogue
  • Hunter
  • Artificer
  • Cleric
  • Shaman

Team Build 2: Nuke ‘Em While They’re Weak

  • Warrior
  • Technomancer
  • Inquisitor
  • Cleric
  • Artificer

Team Build 3: Stop Hitting Yourself

  • Spiritwalker or Artificer
  • Gladiator
  • Inquisitor
  • Lich
  • Cleric

Team Build 4: The Starter Team

  • Warrior
  • Cleric
  • Rogue
  • Paladin
  • Shaman

Daily Quest

Quest & Requirements with some notes

Well Rested – Use 1000 & 2000 Points of rested XP

  • Place a character in the Inn. When the bonus bar is filled up, place them in your party and gain xp. Click the i icon on your character in the Inn and you can see how much rested XP they currently have.

Saving – Make a successful save again Stun

  • Stunning Blow from Ettins, resting at a Fire in Dark Dungeon is the fastest way to find Ettins

Rested Items – Earn 100 points of rested EP

  • Place weapon in Storage. You don’t seem to have to pull it out. Just visit the storage and cancelling out will complete it.

Exterminator – Kill 5 Aquatic monsters

  • Underwater City or Seaweed Slums

Skills Definitions

Wither: Reduces the attack power and spell power by 50%. All skills cost double the energy. Strength save.

Taunt: The target is forced to attack the caster of the taunt.

Bleed: For every count of bleed, the target loses 1% of their max HP at the start of their turn. Reflexes save.

Twisted Perspective: Crit Rate up.

Cleanse: Removes Buffs and deals additional damage for how many buffs you have.

Relentless Charge: Hits twice, and deals some damage back to the caster.

Six Shooter: Can hit all party members, or can shoot some allies multiple times, while leaving others alone completely.

Bone Shield: Shields the enemy for ~450 damage.

Rush Down: 2x damage for 2 turns.

Inspiring Tunes: Increases attack as well as saving throws.

Nightmare: Taunts all allies on an unsuccessful saving throw.

Mage Power: Spell power of the enemy determines how much shield they will receive.

Rotting Touch: Inflicts Rot/1% off the top of both HP and Energy per stack.

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