Welcome to Go Go Muffin Beginner Guide, Finally game has now been released and we want to share some tips and tricks for the games. by LuckyCrit’s
Go Go Muffin Beginner Guide – Gears, Skills, & More
Stat, Gear, and Recast
Gear upgrade
We will not be able to max out all slot
Don’t click the auto button
Upgrade evenly until you have 600 gear level (CC1 requirement)
After 600 gear level:
- Priorities +ATK and +DEF slot; then +HP if you have extra stone
Gear set bonus
Offensive bonus: 2/6 and 6/6 pieces, Defensive bonus: 4/6 pieces
Do not delete the legendary gears of the previous gear set!
- You may use 2 pieces from 3 sets of gear (2+2+2) so that you have 3 offensive bonus
- Depends on the set bonus, sometimes using 6 pieces/ 4+2 pieces are better
- Use 6 pieces if you need more defense
Accessories
Use latest tier ring and previous tier necklace and amulet with crit or haste bonus
Offensive Stat priority
Piority: Actual accuracy 98%up >Crit 40%up > Crit dmg > Crit > Determination = Mastery
Haste: top or bottom priority depends on build; ATK: depends on your +ATK% modifier
Determination > mastery/ATK if the main pet is a demon hound
Accuracy: Check your actual accuracy in the dragon description. Target 98%~100% is the priority.
Critical damage: Only available from pet move. priorities this after you have 40% crit.
Crit: 3rd Priority
Determination: 4th priority if you main demon hound
Mastery: same rank with determination if not main demon hound
Haste: Haste increases your attack speed and trigger frequency of DOT, and attack speed maxs out at 200%.
The importance of haste depends on builds. If your build relies on the basic attack (e.g. cc0 sword, cc1 archer), haste is the top priority. In contrast, if your build relies on cooldown or energy generation, haste may be useless.
Attack: Gears gives very little raw attack at first, but more after some class change. Its effectiveness depends on how many +ATK% modifiers you have from artifact and mount. In general the same rack as Mastery.
Defensive stat priority
Dps Priority: endurance > DEF > hp = tenacity> block > evasion
Tank Priority: DEF = endurance = Block > tenacity > evasion > hp
Healer Priority: Healing effectiveness > endurance >DEF > hp = tenacity> block > evasion. HP maybe more useful than DEF early game
Pet Move
Spend 20+30+50+80 = 180 Stellarite daily
You can hold press the auto-select button in the upgrade manual to quickly upgrade
Priority:
– Unlock Deploy bonus (Lv1,3,7,9,10 especially)
– upgrade offensive slot ( heal/tank may reset for defensive in hard content)
Mount
– Spend 30+30+50+80 = 190 Stellarite minimum, 120 and 150 more highly recommended
– It is hard to reach gold 5 star with only 4 times per day
– Mounts are similar to skills, we will use another set of mounts after each class change
– mount gives lots of stat bonuses.
– Priority: unlock collection bonus of ATK%( Toby gold 5, others purple 5)
– We will have one or two gold 5 mounts only. Use your selection points carefully!
– For mount exp, focusing on upgrading one slot is better than upgrading evenly
– Some mounts apply a buff on you (Toby) and some apply a debuff on the enemy(Rock).
In Horror, the debuff only applies to the first wave of the enemy.
Artifacts Guide
Artifacts unlock at character level 65. This will unlock a new area at your camp, where you will spend Energy to “Hunt” for Artifacts.
You start with 1 available hunting zone, with a 2nd unlocking in Story Map 24, which is reached after CC1 lvl 30 (Chatacter level 110), and additional zones further along. Select a zone and burn up your energy to get Artifacts. 10 energy = 1 draw. Each hunting zone brings some new artifacts, and has its own drawing pool, so you’ll eventually need to hunt in multiple places to finish your collection.
Energy can be gained from various places, including an item version “Recharge Crystal” or even direct Energy from achievements, mail, quests, the market, and visa shop. Each crystal gives 10 energy. You can also purchase Energy from the (+) button next to your energy display on the hunt map, using gems (standard premium currency) at 50 Energy per buy, 15 max buys per day, and scaling cost. 100 free Energy is available from Energy bubble pop-ups on the hunt map every 10hrs.
How do they work?
Artifacts immediately apply permanent, passive effects once unlocked. No need to equip anything. A tab is available on the right side of your character info screen, above your skills window.
Artifacts can be leveled up, and have ☆ levels as well. Level-ups require Resonance Stones, which can be acquired randomly from hunting for artifacts. Advance Resonance Stones can also be gained from hunting, or from converting lower-tier stones. 10=1
Artifact ☆ levels are gained by using fragment pieces, acquired from duplicate draws of the same artifact. Higher ☆ levels will require fragments, but also Amber pieces. Amber can be acquired by hunting, or by going to your inventory window -> conversion tab -> artifact fragments and converting excess fragments.
What does the level increase?
From the 1st hunting zone, we can acquire a few dozen artifacts, ranging from blues to purples to golds.
These mostly provide 1 basic stat each. Things like +ATK, +HP, or +Crit Rate. Some give buffs when fighting in a specific battle zone, i.e +ATK in Coastal Regions, gives a buff in map zones listed as Coastal, as well as Rifts and trials with the same zone type (Rift #4), and others give resource buffs, like extra Gold from Story maps or more equipment Crystals from Rifts.
All artifacts also give a nice buff to DMG vs monsters and Bosses. Which increases with ☆ levels, as do the passive stats by a % value each ☆ level.
More to note, on your artifacts list page, there is another tab which has “Bond” sets. Unlocking all the artifacts in a set will provide a stat buff, and leveling all such artifacts, will provide more stat buffs at listed intervals.
So what to level?
Resources in a day are limited, unless you Visa, so it’s good to pick what’s most beneficial to you. Especially since new hunt zones open, that will need more of your resources and Energy. Luckily, artifact levels have caps, that require a good deal of character level progress to raise said caps, so you’ll have time before things get carried away.
To maximize, you’ll want to focus on Bond set artifacts, especially those with stats most useful at the moment. Bonds at the 1st hunting zone, don’t include Blue quality artifacts, so we can ignore some of these altogether.
Start with important stats. Crit and ATK from the blues, and potentially Haste if it’s useful to your CC1 class. For the purples, try to push everything to level 3 for Bond set bonuses, then focus on ATK items and your current zones Regional buff. For the golds, you’ll also want to quick push everything to lvl 3, then focus on Skill DMG and ATK items, Volcano and Void Regional buffs (these last 2 help with Dragon, Waves and some events) and specialty resource artifacts like extra Gear crystals from Rifts.
The levels are capped at 5 until CC1, and then are capped at 8 until CC2. So once your done the above, try to max out all your best gold artifacts. Then save a little on your resources until CC1, when you’ll repeat the step of pushing all Bond set artifact levels, to level 6.
What about ☆ levels?
☆ levels for blues are very cheap, in that they only consume fragments up to the 5th ☆, so immediately use these.
Purples also only consume fragments for the first ☆ stars, so those as safe as well. Once you reach the point of requiring Amber pieces, you’ll need to reassess, and focus more on the ones listed in the above section.
Golds also only get 2 ☆s before requiring Amber pieces, at a much steeper cost. Amber resources should be focused here as much as possible, when choosing between raw stat artifacts such as +ATK. Especially since golds give the largest buffs to Monster and Boss DMG buffs.