Hi guys, Today we will show you the Ludus Tier List where you will find the Best Heroes and Ability Boost Tier List. In this, you can play with 4 types of cards uncommon, Rare, Epic, and Legendary cards.
Ludus, also known as LUDUS—Merge Arena PvP, is a Tower Defense game. We all know that legendary cards are very powerful in tower defense games. That’s why we have created two Tier lists: one for Legendary Cards and one for Epic/Rare/Uncommon Cards. You will also find the Combat Boosts Ability Tier List.
Ludus Tier List for Legendary Cards
Ludus Tier List for Epic/Rare/Uncommon Cards
Combat Boosts Ability Tier List
Duckwing (DPS) – Upon taking melee dmg, Duckwing has a chance to explode, dealing 200%/150%/100% dmg to nearby enemies, then retreat to another location. Duckwing’s ability Stuns enemies in its AoE for 3/2/1 s.
Gunslinger (DPS) – The Gunslinger’s ability has a 33% chance to restore him 500/375/250 energy. Gunslinger’s ability Shocks enemies for 3s, reducing outgoing dmg by 60%/45%/30% and slowing them down.
Monkey King (DPS) – Once per battle, after suffering a lethal blow, the Monkey King survives, deals 100%/75%/50% dmg to nearby enemies, and teleports to the back row with 40/30%/20% HP. Monkey King’s ability Shocks enemies in a small adjacent area for 3 s, reducing their outgoing dmg by 60%/45%/30% and slowing them down.
Angel (Support) – Angel’s ability has a 25% chance to restore allies 400/300/20 energy over 5 s. Angel’s attacks have a 20% chance to apply Weakness, increasing the enemy’s incoming dmg by 20%/15%/10% for 3 s.
Huntress (DPS) – 80%/60%/40% to the Huntress’ attack speed. Huntress’ attacks have a 20%/15%/10% chance to apply Weakness for 3 s, increasing incoming dmg by 20%.
Axe Thrower (DPS) – Axe Thrower’s attacks have a 50%/38/25% chance to deal 100% more dmg and apply Incurable Wound, blocking healing for 3 s. Axe Thrower’s attacks have a 50%/38/25% chance to deal 50% dmg to a random enemy near the target.
Bastion (Tank) – The Bastion periodically applies Regeneration to self for 3 s, restoring 31%/23%/16% HP.
Upon taking dmg, the Bastion has a 33% chance to retaliate with 22,5%/16,9%/11,3% of his base dmg.
Crusader (Tank) – Once per battle, the Crusader rises from the dead with 40%/30%/20% of max HP.
Crusader’s Shield attacks apply Weakness, increasing the target’s incoming dmg by 30%/20%/10%/ for 5 s.
Evil Eye (DPS) – Evil Eye’s attacks have a 40%/30%/20% chance to apply Fear 2 s. Upon each ability kill, the Evil Eye deals 200%/150%/100% extra dmg to nearby enemies and applies Fear for 2 s.
Paladin (Tank/ Support) – Calling down the hammer, the Paladin also deals 50%/38%/25% dmg to enemies in its AoE. Calling down the hammer, the Paladin also grants all allies in its AoE a Shield, equal to 30%/20%/10% of their HP. Lasts for 5 s.
Snoozamander (DPS) – The Snoozamander starts combat with 600/450/300 energy. Upon taking dmg, Snoozamander has a 20%/15%/10% chance to put his attacker to sleep for 3 s.
Kitsune (Support) – Kitsune’s ability sets the enemies on fire for 3 s, dealing 100%/75%/50% dmg. Kitsune’s ability applies Regeneration to allies in the area, restoring them 20%/15%/10% of her max HP over 3 s.
Draco (DPS) – Draco’s attacks have a chance to set the area around the target on fire, dealing 100%/75%/50% dmg over 3 s to enemies in the area. Draco can fly away from the enemy, setting the area on fire and dealing 200%/150%/100% dmg over 3 s to enemies in the area.
Mummy Warrior (Tank) – Upon death, its Sand Hounds explode, dealing 120%/90%/60% damage to nearby enemies. Each Sand Hounds’ attack also heals their summoner for 50%/35%/20% of their dmg.
Plague Doctor (DPS) – Upon death, Plague Doctor Poisons nearby enemies for 5 s, dealing 400%/300%/200% dmg. Plague Doctor’s attacks have a 40%/30%/20% chance to Poison the target for 3 s, dealing 200% dmg.
Succubus (Support) – Succubus’s ability applies Regeneration on self for 5 s, restoring 30%/24%/15% of target’s max HP and dealing the same amount of dmg. The Succubus starts with 600/450/300 energy.
Tech Golem (Tank) – Upon death, the Tech Golem explodes, dealing 300%/225%/150% dmg to nearby enemies, pushing them back, and Stunning them for 1 s. All allied Tech Golems start with a Shield equal to 50%/38%/25% of max HP.
Treant (Tank) – Treant’s ability applies Regeneration to allies caught in the roots, restoring them 20%/15%/10% of his max HP over 3 s. Treant’s ability applies Weakness, increasing the enemy’s incoming dmg by 30%/20%/10% for 3 s.
Druid (Support) – Every once in a while, upon taking dmg, the Druid applies Regeneration on self, restoring 200%/150%/100% HP over 3 s. Druid’s ability has a 80%/60%/40% chance to summon a Minor Treant.