Derelikt Walkthrough: Von Neuman Outpost

Diving into the Von Neuman Outpost in Derelikt is both exciting and a bit overwhelming. Right off the bat, you’ll explore critical locations like the Mainframe and the Armory while uncovering the strange happenings surrounding Dr.

Shriver’s disappearance. Keep your eyes peeled for hidden logs and notes that reveal the twisted history of the outpost.

As you set foot in the game, it’s easy to get sidetracked by chatting with all the NPCs, but sticking to the main tasks will help streamline your adventure. Your exploration will set the stage for unraveling the more significant mysteries of Derelikt, especially when you hunt down items and clues. Prepare to gather necessary gear and familiarize yourself with the surroundings; those first steps lay the groundwork for your experience.

Be sure to check your Personal Log and familiarize yourself with your surroundings before venturing out. Taking a moment to explore every nook and cranny can reward you with helpful items and lore that make a difference later.

In Part 1 of our Derelikt walkthrough, we explore Von Neuman Outpost, meet the station’s crew, and investigate the mysterious disappearance of Dr. Shriver.

You’ll explore the Mainframe, Operations, Armory, and lower maintenance areas, uncovering logs, hidden notes, and clues about what’s happening on the station. After tracking down Dr.

Shriver and collecting your gear, you’ll head to the surface to investigate the Anomaly and begin uncovering the secrets of Derelikt.

If you want to know more about Derelikt beyond this walkthrough click here.

  • Mainframe
  • Operations
  • Armory
  • Dr Shriver’s room
  • The Armory

After you have control, check the coffee and the Personal Log. Check the ship door at the back and exit. Click on the airlock controls in the next room.

Von Neuman Outpost

Mainframe

Derelikt Mainframe screenshot

Start your adventure by chatting with Dr. Braun.

He’ll point you toward the Operations room located through the door to your left. While you can engage other NPCs if you want, heading directly to your objectives can save time at this point.

Once there, Preston Goffart will ask for a can of Space Pop.

After talking to him, head right to reach the Operations room.

Operations

At the terminal in this room, you’ll find the cheat code for Big Head Mode: BIGHEAD. Take the time to check your mail and download the area map from here.

A save point is located toward the back, so make sure to save your progress. Afterward, approach Dr.

Vlodnikov to learn about the current events unfolding within the station. He’ll instruct you to see Chief McNamara at the Armory to collect your gear.

If you speak to Rose Salem, you can glean some information about Dr. Shriver by lying to her.

It’s BIGHEAD. You can check the mail and download the map as well from here.

You can save at the save point at the back here. Once you are done exploring talk to Dr.

Vlodnikov. He will give you the lore of what’s happening in this place.

The doctor will ask you to go see Chief Mcnamara in the armory to receive your gear. If you talk to Rose Salem at the back you can lie and find out some information about Dr.

Shriver.

Now, head to the Armory.

Armory

Derelikt Armory screenshot

Once inside the Armory, speak to the chief, who will send you to find Dr. Shriver, located in the Labs Section on the opposite side of the map. Before you go, grab a Space Pop from the vending machine by heading left and up the stairs.

Afterward, return to Preston Goffart. 1.

Head back to the central Mainframe area where Dr. Braun is and take the door on his right to encounter Albert Nedry.

He’ll inform you that Dr. Shriver has locked himself in his office for two days, and the door is currently inaccessible.

Your next step is to locate a way in. First, check the locked restroom; the code for entry is on a sticky note within: 0451.

Inside the restroom, to the right, you can find Shriver’s Note 3/13. Additionally, don’t miss the medpack on the wall at the back.

You can even store items in the locker found here. Speak with James Park, who will request his misplaced cassette.

Proceed through the narrow corridor at the back and take the door on the right leading down.

In the lower maintenance area, you’ll find crates with Gregory Gold’s log. He’s imprisoned in Cargo Bay 0215.

Navigate straight ahead and save at the point you find there. Turn around and head straight back to the Mainframe, taking the right door to discover Gregory Gold.

Upon speaking with him, learn that Dr. Shriver is investigating on Saturn.

From here, take the door to the right of Gregory and note the handwritten notes on the floor. You can collect a flashlight here, but accessing the Terminal will require Gregory’s password.

Find the hatch lock on the left, open it, and crouch to crawl through the vent.

Navigate the vent, turning left to find a Personal PDA. Afterward, follow the path right to climb a ladder that leads back to the mainframe room.

Keep heading left to enter Dr. Shriver’s room.

Dr Shriver’s room

Once inside, check the handwritten notes scattered around. You’ll also find Shriver’s Notes 2/13 on the couch. You can unlock the door from the back and find the Marching Orders on the desk.

Pick everything up and talk to Dr. Shriver.

His responses might confuse you, but you’ll gather the information you need. Now, it’s time to head back to the Armory.

The Armory

Derelikt The Armory screenshot

In the Armory, locate the Firepower Magazine on the table next to the Chief. After collecting it, converse with the Chief again.

He’ll provide you with a sidearm, though you’ll need to find bullets on your own. He will instruct you to return to the Mainframe and take the elevator up.

Return to the Mainframe, head up the stairs to reach the elevator. If you chat with the guard and give him a compliment on his gun, he’ll quiz you on some firearms knowledge: 12 rounds fit into a PB-12 pistol; PL-SI is the designation for a Standard-Issue AOC shotgun; a R4-21 Assault Rifle is made from Polycarbonate.

Answer correctly to receive ammo and unlock the Gun Nut Achievement. Take the elevator up to the surface.

This wraps up Part 1 of our Derelikt walkthrough.

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